244,605 Commits over 3,898 Days - 2.61cph!
Oak material improvements. Downsized some blank textures to 32.
Fixed SSAO not aware of custom g-buffer normal encoding
Tweaked DamageUtil line of sight check for tiny distances
disable lazy aim for hands and stuff
Fixed C4 line of sight check
Increased projectile min hit delta to account for the full projectile diameter
Only spawn world item when a projectile is stopped completely (not when penetrating)
Fixed viewmodel angles on head look
tweaks
Bare pine alpha branch fix.
Fixed error reporting issue
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Updated Lion-EL body anim sources
Retrieved CraggyIsland splat maps
Updated controller to support run->hit
FOR FUCK SAKE asset interior factory
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
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Savas island scene files. (wip)
only locked doors reset decay when opened
Updated LionEL controller and Prefab
Rockmats from other branch.
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
added gravel and gravel rocks to test court max scene
Manifest, loot tables, schema
Updated item descriptions from google docs
Giving petur his ctrl-shift-F back
Industrial building_b changes
Powerplant dungeon level wip
DecisionContext GetBonusFactor re-write
BehaviourGroup.Invite DSE Scoring
BehaviourPlanSettings constructors
- WIP changes to make enemy spawning better and work with mission randomisation