244,583 Commits over 3,898 Days - 2.61cph!
profiler samples in agent manager
Moved smartobject interaction handling out of entity and into smartobject
TextBuffer splits all input into individual lines
Added world.monuments query to quickly get an overview of all the monuments on a map
Removed TOD Seconds related stuff from AgentManager
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached
- Made capture mission spawner pick 3 capture locations from the available options
- Removed some debug spam
- Capture mission spawners
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
Momentum tweaking to see what difference it makes
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
Increased static quarry production rate
fixed fireball spreading (again)
▅▍▅▋ ▄▋▌█▊ ▋▍▌▅▉█ ▍▉ ▇▋▍ ▌▅▌ ▋▆▉▊▍▅ ▍▍▍▇▉ ▇▇█▊▌▅▌ █▄▆▅▆▇▉▉▊█
Inconsistent line endings.
Cleaned up some debug comments while bug tracking.
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
EntitySettings derives from ScriptableObjectExt
Cleanup Unit+Items, PickUpItem, Container
Stop DM considering stand near for now
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
Added new overlay_bleeding.
Added LookAt Action
Added GoToRandomInRadius Action
Added UnitFlag Trigger
Added UnitHasFlag Consideration
Added Sleep Here Interaction
Added Stand Near Interaction
Added InteractionsOnFinished to BuildingSettings
Added Sleep Effect
Moved HumanView+IK to Unit+IK
Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
added WIP frosty breath FX
Somehow managed to introduce a bug while adding one line of code
Just disable Mono mode - because that seems to be the one that's crashing
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
Disabled audio.speakers (causing crash)
added new net and environment stuff
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
restored cargo plane sound
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
Fixed takedamage_hit going to all players
Attributes are randomised in a slightly nicer way
Removed silly tribe hub stuff from Building
Buildings now store ownerGroup as originally intended in settings.Create()!
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Fixed signs not destroying
fixed additive impact effects not working
Resources can look differently at food and building resources.
Attributes are randomised when created
fixed a few small loot issues on sphere tank monument