244,583 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Attempted Linux build error fix
9 Years Ago
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9 Years Ago
added code to play some variation in the idle gestures every few seconds.
9 Years Ago
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
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9 Years Ago
LinuxDS Build 721
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9 Years Ago
Windows Build 609
9 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
9 Years Ago
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
9 Years Ago
Some shrubbery files.
9 Years Ago
fixed manifest building fuckup
9 Years Ago
procotol++
9 Years Ago
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9 Years Ago
Tweaks and cleanup, removing debug logs etc
9 Years Ago
Bumped steam.inf Patch Version
9 Years Ago
effects debug tweak
9 Years Ago
Reed texture layout.
9 Years Ago
Removed DICKS Metas
9 Years Ago
Better tint base on reed texture.
9 Years Ago
Added an error log message to when we try to make an animation callback, but there's no event callback available with the injected event name. Not 100% sure this is intended (that it should support accepting null), but until confirmed, better to call this than not).
9 Years Ago
Ehrm, made the relative_threshold in AlreadySubscribedToBetterDecision actually work as intended.
9 Years Ago
Added AlreadySubscribedToBetterDecision to Agent+DM + shifted to an int based test for score of 0 or less (with a resolution of 0.00001).
9 Years Ago
Neutral foliage textures.
9 Years Ago
Effects debug basic readout
9 Years Ago
Debug improvements
9 Years Ago
pass dm score correctly in SB constructor overload
9 Years Ago
store DM score in SmartBehaviour
9 Years Ago
BeforeDebugObject improvements Testing a max subscription cap in Agent+DecisionMaker
9 Years Ago
HIgh wooden wall is researchable, loot spawns very rarely
9 Years Ago
Include all bundled prefabs in the manifest (should fix high wall placement)
9 Years Ago
Fixed ItemIcon NRE
9 Years Ago
Fixed duplicate Bear threat in Deer settings.
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
Exposed Agent's SmartBehaviourStack for debug Draw Gizmo lines for the top 6 behaviors in the stack (because I ran out of colors)
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
fixed the positioning of the spears in 3rd person added some 3rd person jump specific animations for the spear
9 Years Ago
AgentManager back to ticking every 5 TOD seconds because effects and attribute steps were borked
9 Years Ago
Replaced "Not Holding/Being Held" with Can Pick Up consideration
9 Years Ago
Alternate texture for Igor
9 Years Ago
made test court environment steeper to show off background more, moved grass, tweaked water, added buildings
9 Years Ago
added new bush walls and wooden props to test court scene
9 Years Ago
Fixed smash
9 Years Ago
Started on a generic TryAdd(Entity entity) function for Entity and EntityComponents, that is there to give a more generic interface for DepositItem and other such endeavors.
9 Years Ago
Improved collision
9 Years Ago
Expanded Entity with the EntityComponents partial, to further simplify Entity.
9 Years Ago
Some cleanup in Entity + more Entity caching. Decision Context Myself and Target are both an Entity now, which makes accessing types a lot easier.
9 Years Ago
Fixed triangle foundation climbing Added cooldown to jumping when on a ladder
9 Years Ago
9 Years Ago
better material mat obj component checks/handling, also automatically added to prefabs in SPM processing util
9 Years Ago
island002 topo remake, decor spawn tweaks
9 Years Ago
- Mission work