244,583 Commits over 3,898 Days - 2.61cph!
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Added BaseEntity.OnStartBeingLooted
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added setSlotFromSiblingIndex to ItemIcon
fixed string format error in research panel
added some minor loot to the sat dish
phrases
updated blueprint fragment system descriptions
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
Shifted folders about, UI redesigns, UIManager stuff.
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Added charged shot effect
Updated replay cameras, toggle DOF and positions
Modified racket collision checks
Inline asset creation wip
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
added floor mats and new textures, resized area
Scene2Prefab preserves prefab active state
finished court play area, added mats and new textures, adding walls
Satellite dish research table update
Refactor all the editor things
Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Arid biome tweaks to make it easier to spot
added appropriate nobuild areas for merge
Fixed skins not showing in front page inventory
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Temperate beachside trees
oil crater implementation
oil/ore is binary for deposits
Added charge shot property to shader
Palms are only on arid beaches
Moved small_refinery_static mesh to the deployed layer
Fixed small_refinery_static prefab ID in the sphere tank scene