244,583 Commits over 3,898 Days - 2.61cph!
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed default+black beenies being exactly the same
fixed static mining quarry process rate
rebalanced some armor types
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
Fixed reorderable lists not deleting elements properly
velocity boost for ball now based on time
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
- Setting up new capture missions in whitebox level
Item name/descriptions spelling/consistency
Fixed workshop/market buttons not opening
Fixed server browser not refreshing on game startup
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Don't enforce population limits on corn and pumpkins
Show different message on research table when blueprint in item slot
Fixed player active weapon not always updating for other players
Missing loot table meta file
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Animals drop 50% of the cloth value they used to drop
fixed bp frags not being consumed on failed research
Import settings for new AudioClips
fixed some bugs with the IK handholding
Sphere tank sound first pass
fixed static research table not accepting bp frags
adjusted rarity table
Units no longer steal fruit from each other
Editor everything
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
Don't check player.net.connection in debugplayer
ItemHasHolder consideration and more editor fuckery
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
Native networking library cleanups
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
doubled small box capacity
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All hide armor requires leather
crossbow zoom increased slightly
update research table inventory immediately
Part 2 because Plastic is being a bitch