244,583 Commits over 3,898 Days - 2.61cph!
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
- Capture missions now check for completion
Measurement property drawer
- More capture objective work
Fixed some autospawn bundle paths
Updated image storage, less greedy, sqlite db
Updated image storage, less greedy, sqlite db
Toptier door hatch collider and visibility state
- Capture locations can now be captured
- Made whitebox prefab for Capture location object
Prefab active state auto-changes
Removed deprecated assets
Added MonumentInfo to all monuments
Added building topology to terrain painting
Don't spawn trees on building topology
Added building topology
Added some noise to all monument and radtown terrains
smartobject_test topology fix
- Started new Capture mission type
fixed door superjump exploit
merge from main/newmeleesounds
First pass at sounds for all the newer melee weapons
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
explosions damage deployables
explosions use line of sight
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)
Killing random loose mats
Rebaked island002/003/greenbox and added TribeSpawn topology areas
Removed "parameter" based creation of triggers, conditions and attribute modifiers
Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
Female tshirts/tshirt adjustments
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
merge into main, giddy up
updated phrases, drops, etc
fixed research table bugs
protocol++
Female generic pants model and prefab
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)