244,582 Commits over 3,898 Days - 2.61cph!
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
croc + bird vpaint and rig
Added DrawActivityParamaters to BeforeEditorLayout
Female urban boots model and prefab
Fixed a skinning issue with the female burlap shirt
-generic activity system wip
Croc/terrorbird import and asset setup
BeforeAnimal shader now supports optional valpha as blend or tint
Fixed some wrong path names
Human control rig updates, new idles
HumanView randomisation placeholder, split IK to partial
Fixed issue with number of games / sets being displayed properly
Added match stats state
Unified transition handling across modes
adding water area and new court rocks play area to test court WIP
adding water area and new court rocks play area
Audio clips, optimizing for CPU, loadtime + memory
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Reset the step value of hunger to -0.1
Fixed NeedSettings not creating triggers from paramaters on init
human imports, attachment mesh filter/renderer cleanup in view creation
Added scoring for a unit's need for food to the Value of Harvest consideration, but looks like we're having some issues triggering the Need.Food. Will have to solve that before this change can be tested (it depends on needs).
Fixed the duplicates in radial menu for when holding two or more items.
Changed Save/Restore for speed
If there's multiple items of same type, only display one of them in the radial menu.
- Made some simple whitebox prefabs for level tests
- WIP new rough level layout idea
Changed Consideration "Weight" to "Contribution", a better name for something limited to [0,1].
A Consideration can now be weighted, so that the less you want it to be taken into account at scoring a decision, the less the value should be. The weight is limited to [0,1].