244,582 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Bundles fixes
9 Years Ago
Pre-rig maxes.
9 Years Ago
FIxed viewmodels switching between running and walking on slopes
9 Years Ago
Croc iter
9 Years Ago
Fixed some janky vertex normals on the male burlap shirt Adding (preliminary) female burlap clothing models and prefabs
9 Years Ago
Added debugplayer dev console command
9 Years Ago
Fix gunshots not crossfading between close and distant sounds
9 Years Ago
merge from main
9 Years Ago
mats
9 Years Ago
Human updates Teepee update Adding some IK stuff to HumanView (wip)
9 Years Ago
buildings and human updates
9 Years Ago
Fix for multiple characters selected
9 Years Ago
Matx mat lib and human updates
9 Years Ago
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9 Years Ago
Changed racket hit point
9 Years Ago
creating new test court play area with walls and rock garden
9 Years Ago
backup
9 Years Ago
merge from main again
9 Years Ago
Human control rig
9 Years Ago
merge from main
9 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
9 Years Ago
Boonie hat with all the files and lods
9 Years Ago
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
9 Years Ago
Build process tweaks
9 Years Ago
Fixed trash looting not syncing. Fixed UI not showing mouse cursor.
9 Years Ago
Stopped TOD from getting dark. Fixed Inventory UI from stacking.
9 Years Ago
Added interactions based on intention for harvesting stuff, etc. Fixed some minor NRE issues related to activity.
9 Years Ago
Reverted step value on Health
9 Years Ago
Bins spawn ammo. Fixed missing dll Fixed muzzle position Fixed Server bugs
9 Years Ago
Build process updates
9 Years Ago
Fixed some door socket mods that were being overly preventative
9 Years Ago
9 Years Ago
Cleaning up some Building and Machine code. Cleaned up old removal routines for Unit Senses Added missing Berries item view
9 Years Ago
beard
9 Years Ago
Fixed issue with Buildings init not working properly
9 Years Ago
split some bridge objects out to make things simpler.
9 Years Ago
ownerPlayer NRE
9 Years Ago
Updated Steamworks.
9 Years Ago
Fixed ammo reload mismatch. Updated Steamworks.net
9 Years Ago
New error urls
9 Years Ago
UpdateSteamInventory NRE
9 Years Ago
Fix for reload sync.
9 Years Ago
NRE
9 Years Ago
Deployer/Planner NRE ItemIcon NRE
9 Years Ago
GetActiveItem NRE "WorldSetup.Instance is null" stacktrace for Andre
9 Years Ago
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9 Years Ago
Tweaking stone wall prefab
9 Years Ago
Phanton viewmodel fix
9 Years Ago
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9 Years Ago
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