244,582 Commits over 3,898 Days - 2.61cph!
FIxed viewmodels switching between running and walking on slopes
Fixed some janky vertex normals on the male burlap shirt
Adding (preliminary) female burlap clothing models and prefabs
Added debugplayer dev console command
Fix gunshots not crossfading between close and distant sounds
Human updates
Teepee update
Adding some IK stuff to HumanView (wip)
buildings and human updates
Fix for multiple characters selected
Matx mat lib and human updates
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creating new test court play area with walls and rock garden
Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
Boonie hat with all the files and lods
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
Fixed trash looting not syncing.
Fixed UI not showing mouse cursor.
Stopped TOD from getting dark.
Fixed Inventory UI from stacking.
Added interactions based on intention for harvesting stuff, etc.
Fixed some minor NRE issues related to activity.
Reverted step value on Health
Bins spawn ammo.
Fixed missing dll
Fixed muzzle position
Fixed Server bugs
Fixed some door socket mods that were being overly preventative
Cleaning up some Building and Machine code.
Cleaned up old removal routines for Unit Senses
Added missing Berries item view
Fixed issue with Buildings init not working properly
split some bridge objects out to make things simpler.
Fixed ammo reload mismatch. Updated Steamworks.net
Deployer/Planner NRE
ItemIcon NRE
GetActiveItem NRE
"WorldSetup.Instance is null" stacktrace for Andre
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Tweaking stone wall prefab
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