244,583 Commits over 3,898 Days - 2.61cph!
removed debug.log
added trash pile
added oil barrel
Moved GMPublish to the latest version of the Steam API as well
Heightmap generation improvements
Deleting boots items (left overs)
Allow less text in the console
Cleanup source files in root
-activities all use autoproperties for consistency
-adapted to the new format (ie. can now define activity raising in editor, as an action)
made court area bigger, added new ground and added new lighting and camera settings
made court area bigger, added new ground and added new lighting and camera settings
- Started filling whitebox level with spawns
Crafted items use skin properly
shifted environment prefabs.
Started ui refactor. Moved item info + files into one folder per item.
Fixed an offset on the toptier door, removed hatch
Added TribeSpawn topology layer
Cleaning up FoliageTools a bit
Cleared out smartobject_test
Added swamp_test scene
Added a string extension that lets us color strings. Might be nice for more readable debug logging? Testing on GameManager.
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
- More whitebox level work
OSX build fix (hopefully)
Weeping swamp tester for Bill.
* GitSync
* Fixed OSX Build error
* Removed 2 obsolete/no longer user Steamworks API files
* Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
* GitSync
* Fixed Linux build error
* Possible fix for Linux autorefresh
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Latest Steam API binaries