244,582 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Minor tweaks to IM.
9 Years Ago
Always get at least one seed from eating corn/pumpkin
9 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
9 Years Ago
More IM tweaks.
9 Years Ago
updating hat prefab hopefully the mesh is all good.
9 Years Ago
Adding tar_sand textures, tempoary oil crater model
9 Years Ago
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9 Years Ago
In two player mode, server now at bottom of screen
9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Fixed warning
9 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
9 Years Ago
misc hat textures
9 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
9 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
9 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
9 Years Ago
base hat.cap
9 Years Ago
Some tweaks to IM stuffs.
9 Years Ago
Replays use hit reach param
9 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
9 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
tinkering
9 Years Ago
improved dodgy eyes on skin normals 2 texture
9 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
9 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
9 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
9 Years Ago
Player model cleanup
9 Years Ago
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9 Years Ago
Deleting UnityVS on the repo
9 Years Ago
and again
9 Years Ago
ignore conf
9 Years Ago
Hit effects work again in replays
9 Years Ago
-checking in yesterday's temporary considerations.
9 Years Ago
Fixed stone wall dealing damage
9 Years Ago
Added toggle for IME gizmos
9 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
9 Years Ago
Attempt at fixing pumpkins growing stages
9 Years Ago
Tidying Analytics
9 Years Ago
Updated anim hashes
9 Years Ago
Plant gallery scene
9 Years Ago
Bundle splitting
9 Years Ago
Higher protection values are brighter on the inventory hud
9 Years Ago
Server compile fix (cc Alex)
9 Years Ago
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9 Years Ago
Visual Studio Tools 2.0.0.0
9 Years Ago
Metal footsteps
9 Years Ago
compile fix
9 Years Ago
Sound and ambience refactoring
9 Years Ago
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