244,577 Commits over 3,898 Days - 2.61cph!

9 Years Ago
batching.verbose defaults to false
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Added special debug replay mode
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
More Analytics
9 Years Ago
Added Unit.CurrentZone property, set on init
9 Years Ago
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9 Years Ago
Undoing movements
9 Years Ago
Made GetEnumarableOfType faster by returning list of Type
9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Rebundle
9 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
Reset after replay
9 Years Ago
RCON utf8 mode
9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
9 Years Ago
placement radius stuff for new sphere tank
9 Years Ago
merged sphere tank monument in
9 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
9 Years Ago
properly(?) added public benches to sat dish prefab
9 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
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9 Years Ago
Windows Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Updated texture handling in d3d11
9 Years Ago
Console death
9 Years Ago
9 Years Ago
Tweaks
9 Years Ago
-saved Bill's console!
9 Years Ago
Crocs.
9 Years Ago
WIP sleeping stuff, bugged and hacky but amusing Added ExitActionChain to EffectSettings, an optional chain that gets created and fired when RemoveEffect is called on the Agent Refactored SetAnimatorTrigger to SetAnimatorParamater Editor improvements to better display action chains and paramater based modifiers together
9 Years Ago
Tags
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9 Years Ago
LinuxDS Build 711
9 Years Ago
Updating example textures Steam fixes
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9 Years Ago
Windows Build 603
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9 Years Ago
LinuxDS Build 709
9 Years Ago
VM updates
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9 Years Ago
VPK Build 597
9 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
9 Years Ago
First Run
9 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
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9 Years Ago
Linux Build 693
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9 Years Ago
OSX Build 834
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9 Years Ago
Windows Build 602
9 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
9 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
9 Years Ago
Monument spawn priority is higher than radtown spawn priority