244,582 Commits over 3,898 Days - 2.61cph!
Added TextTable class
status and players console commands now use TextTable class to properly align everything
Added MaxInputEntities to MachineProcessSettings
Added InfluenceMapEffectorParameters, included in EntitySettings and used to create effectors on init
Updated Before Editor with some of the new data (inf map, predator list for species etc)
Removed requirements from campfire
Fixed NRE in ActivityManager
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slightly higher HQM ore drops
can find HQM in some barrels and radtowns (not much, though)
Adding art for the oil crater
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Fixed wall placement issues
Improved readability of the F2 menu FPS counter and dev toggles
Updated F2 menu dev layer toggles
Species predator list uses WeightedObject
Added DestroyOnUnsubscribe to SmartObject
Added OnSmartObjectDestroyed callback
Improved object destruction in GameManager
Player RMB now creates a Go Here Smartobject and subscribes the selected Unit
Only SmartObjects where ScoreForDecisionMaking == true will be tracked by Unit+Senses (it's on by default)
background loading priority
Added SmartObject GoHere
SmartObject now has an overide for DM scoring
CAT clips and human tweaks
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Fixed load cache not always working
Fixed groundwatch weirdness
Finished basic chat.
Weapon tweaks.
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Added command history to F1 console (navigate with up and down arrows)
Rebaked island 002/003 maps
Throw an exception when asset bundling fails
Fixed some issues we had with new IM. No longer clamps results prematurely, and we now use the SO's position for querying the debug visualization rather than the unit's position.
Disabled warning messages
A few small sound tweaks and second pass on rock sounds
Made IM debug gizmos use custom colors (yay transparency)