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Automated Linux DS Build #163
Automated Linux Build #163
Automated Windows Build #163
Fix crash warning trying to print uninitialized memory?
Automated Linux DS Build #162
Simpler/nicer/actually working for for the view stretch thing
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
Automated Linux Build #162
Automated Windows Build #162
Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
No Ambient sound during loadscreens.
Fixed possibilities of ghost items if giving to full inventories
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Cowboy - Added smash anim
Added source prototype six shooter special move anims
Fix NRE in PlayerCamera+Input
Roofs can no longer be placed downwards
Reduced roof max placement distance
Owl - hold anim source files
Cowboy - six shooter source file changes
Cowboy - smash anim source update
Added source prototype six shooter special move anims
Actual CombatEffectTemplate UnityEditor compile fix
Bear and mammoth mat twaeks
TOD tweak
Refresh batched building mesh when rotating building parts
added light toggle to keybinds
Fixed some speeling mistakes
GamePhysics now uses the new allocation-free physics API
bundle fixes
brighter flashlight, narrower cone
CombatEffectTemplate missed #if UNITY_EDITOR
new building parts current files progress
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
Downed rain collision quality