244,582 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Player can select any Entity when playing in the editor
9 Years Ago
Nuked flags utility
9 Years Ago
Added NaturalPredators list (of species) to SpeciesSettings Added some species sepcific IQ preperation methods to Zone+InfluenceMaps, which prepares queries using the afformentioned species data Reworked IM a bit, removing the flags type enum Added BeforeDebugObject component , for deferred (not the rendering type but the english word, yo) gizmo drawing Derived SpeciesInfluenceMapEffector Split out IQT and IQCT enums to files Probably some other stuff I forgot
9 Years Ago
VM sway tweak.
9 Years Ago
This shouldn't be here
9 Years Ago
OpenSDKFolder.bat
9 Years Ago
Use editor load methods in editor (not game manifest cache)
9 Years Ago
radiation movement
9 Years Ago
Fixed gib load errors
9 Years Ago
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9 Years Ago
Player movement fixes
9 Years Ago
Fixed dive scale
9 Years Ago
readme
9 Years Ago
Bundle test
9 Years Ago
Moving to RustSDK folder
9 Years Ago
Updated UnityVS
9 Years Ago
SDK appids
9 Years Ago
Steamworks
9 Years Ago
Fixed error spawning some stuff in editor
9 Years Ago
Added a DSE for constructing buildings, that wolves and bears don't rush to your camp to help out...
9 Years Ago
NRE fix
9 Years Ago
Minor tweak in InfluenceQuery.
9 Years Ago
Cleaned up a little bit in InfluenceQuery.
9 Years Ago
Generalized InfluenceQuery class.
9 Years Ago
added static refineries to sphere monument
9 Years Ago
Removed debug DDraw I forgot (whoops)
9 Years Ago
Fixed misc IM and made it work with mask vs mask.
9 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
9 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
9 Years Ago
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9 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
9 Years Ago
Refactored IM a bit.
9 Years Ago
Sphere tank top walkways/core/storage collision accuracy
9 Years Ago
Load order
9 Years Ago
Renaming Consideration asset files
9 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
9 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
9 Years Ago
Scary loadtimes test
9 Years Ago
terrain noise on sat dish
9 Years Ago
crude_oil mat changes
9 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
9 Years Ago
Updated Igor controller / config Re-enabled dives
9 Years Ago
-renamed namespace of InfiniteInfluenceMap
9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Fixed server shit.
9 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
9 Years Ago
tweaking textures and lighting in test court scene
9 Years Ago
merge from main
9 Years Ago
More precise collisions, quarry and pumpjack
9 Years Ago
Construction plan uses non-weapon lookat weights