244,575 Commits over 3,898 Days - 2.61cph!
texture sizes, missing meta files
Tagged hits in controller and added check in script
updated player skin 1 head with new eyes and materials
Fix for selecting incorrect backhand
Fix compile error because UnityEditor directive in GameManager (ty resharper)
Removed some kinda pointless special handling for quitting the game in the editor.
Fixed item filesystem warnings in editor
Making high wall admin only until I decide how to play it
Pumpjack and Quarry sound tweaks
Quick first pass at crossbow sounds
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Make sure pumpjack arm has AnimationEvents
fixed pumpjack not having a nobuild zone
Pumpjack and Refinery sounds
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
metal facemask & torso now take high quality metal to craft
fixed missing icons for on/off on refinery
merge into main, buckle the f up
fixed bug with oil deposits not showing & quarries extracting oil (lol)
manifest, loottables, phrases
merge from main.. somehow without conflicts
pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
A whole bunch of sound tweaks
Better handling of entity destruction (GameManager does it)
Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
crossbow lods - needs some more work but it's good enough for now
Asset bundle tweaks (loadtimes)
Some itemview attachment tweaks
Stop certain materials being tinted in the biome library (name filter)
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Force construction skins into the bundle
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
There is no collision_setup silly
Updated the pumpjack lods to skinmeshes
Decoupled head and body directions in PlayerEyes