244,570 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Added BeforeAnimal shader with RGBA vertex color tinting MeshColliders on source assets used in view creation are automatically set to convex Imported 10 new/updated music files from Jenny Music is now arranged and played together regardless of Season (for now) Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader Fixed issue with view creation not adding the correct view component type Updated resharper settings to ignore some things Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
9 Years Ago
mammoth
9 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
9 Years Ago
addedc conveyor psd
9 Years Ago
Manifest
9 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
9 Years Ago
nerfed wood spear - slightly less range, less radial grace
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
9 Years Ago
Animal material consistency and vpainting
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
fixed placement check on mining quarry
9 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
9 Years Ago
re-exported max anims. added conveyor belts
9 Years Ago
closed a few gaps in the meshes
9 Years Ago
Updated shot selection Removed Marmoset
9 Years Ago
removed temp wood constructions around quarry
9 Years Ago
missed protocol++ (whoops) updated crossbow icon
9 Years Ago
crossbow implementation
9 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
9 Years Ago
Moved running hit backhand event Updated Igor controller
9 Years Ago
pants icons
9 Years Ago
Remade item views
9 Years Ago
UpdateViewFromSourcePrefab fixes
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
high external wall wip
9 Years Ago
Attraction points, attraction socket
9 Years Ago
Special handling for Unit and Building view updating in Before Editor
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Views can be updated automagically from their source assets in BoforeEditor
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
9 Years Ago
Tweaked god ray color around dawn and dusk
9 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
9 Years Ago
Fixed TweakUIMultiSelect initial state
9 Years Ago
Removed debug DDraws
9 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
9 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
9 Years Ago
protocol++ !added crossbow for alex to fix
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
9 Years Ago
new bridge material
9 Years Ago
bridge material and model updates
9 Years Ago
9 Years Ago
Basic prefab caching for DecorSpawn FoliageTools cleanup and fixes for duplicat material creation
9 Years Ago
Fixed constant reimporting when pressing play or saving
9 Years Ago
merge from main
9 Years Ago
Temperate biome tweaks and some manual (ew) foliage material fixes.
9 Years Ago
GrassSpawn/DecorSpawn Biome integration
9 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it