254,393 Commits over 3,990 Days - 2.66cph!
Fixed Awesomium view leak
Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL
Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset
Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
Added missing Encoding.cginc dependency for occlusion
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Automated Linux DS Build #145
Automated Windows Build #145
Automated Windows Build #144
Automated Linux Build #144
Fix leaked thread in main-menu GMA downloader
Tweaks to server-content workshop downloading
Moved shaders to Content/Shaders and replaced paths in shaders that used it
BehaviourChainData property mapping exposed to data
There may be bugs
Fixed missing edibles and renamed some things.
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FOR FUCK SAKE rebuild tileset
!A cave start tile
!A test cave flow/archetype
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
- Reduced damage of Screw You
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- Crappy placeholder sound effect for bolt
- Weapon definitions now specify the camera shake settings
- Increased camera shake for Screw You
- Added gamepad navigation for reward screen
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Fixed missing official servers
Fixed missing official servers
Amplify Occlusion added to player camera but disabled because errors
Ocean tweaks, foam textures
Owl - backhand stand source update
lookat uses spherecast instead of ray
BCD properties, StoreTarget mapping via enum
Ported over new SSAO implementation from Rust
Set all item views to 0.5 min interaction distance
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units
PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
Added new SSAO implementation and replaced the old one
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
RUST-474 - Missing concrete wall collisions
FOR FUCK SAKE tileset
FOR FUCK SAKE cave wall model
Removed desire creation from CanFindBuildingMaterials (renamed)
Added RUST-462
Fixed RUST-471 (presumably)
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items
Refactored Building quite a bit
road sidewalk blend mask polish