244,576 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Soliciting reviews in game is now against Steam's Rules
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
CraggyIsland layer updates
9 Years Ago
more bridge decal tweaks.
9 Years Ago
Don't check for construction in DeployVolume
9 Years Ago
pumpjack fuel balance
9 Years Ago
pumpjack belt stops with animation
9 Years Ago
Fixed player server colliders
9 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
9 Years Ago
Delete rigidbody on sleepers
9 Years Ago
pumpjack is researchable
9 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
9 Years Ago
animals don't need to trigger anything
9 Years Ago
set max value in player script
9 Years Ago
Made damage collider a tiny bit bigger in barricades
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
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9 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
9 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
9 Years Ago
Server physics tweaks
9 Years Ago
9 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
9 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions
9 Years Ago
Updating crossbow source file
9 Years Ago
Removed position check
9 Years Ago
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
9 Years Ago
added new wild west skybox, added shadow mesh
9 Years Ago
fixed some seams seemingly causing seam issues.
9 Years Ago
Pink mouth fix
9 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
9 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
9 Years Ago
Refactored shot selector, removed almost duplicate struct
9 Years Ago
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc) Added HasAttribute Condition Added EnvironmentalModifier Effect
9 Years Ago
Added Quadautom prefab
9 Years Ago
replaced temp icon
9 Years Ago
Loading screen fix
9 Years Ago
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation Material organisation in Resources
9 Years Ago
updated male heads with new eyes
9 Years Ago
updated mace icon
9 Years Ago
Updated phrases
9 Years Ago
updated icons added LOD's to crossbow added worldmodel for crossbow
9 Years Ago
Changed how items are loaded (loadtime test)
9 Years Ago
merge from main
9 Years Ago
crossbow third person LOD's + worldmodel
9 Years Ago
Fixed floaty airfield boxes and missing crates
9 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field