244,565 Commits over 3,898 Days - 2.61cph!

9 Years Ago
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
9 Years Ago
Network serializer
9 Years Ago
bridge textures reduced.
9 Years Ago
added large bridge materials.
9 Years Ago
added large bridge foundations A,B,C
9 Years Ago
added large bridge broken ends A,B
9 Years Ago
added large bridge columns_A,B,C
9 Years Ago
F2 menu automatically refreshes TrackIR
9 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
9 Years Ago
Added ModelState lookDir handling
9 Years Ago
proto gen
9 Years Ago
More protection ui
9 Years Ago
Added lookDir to ModelState message
9 Years Ago
tweaked skybox colour, updating lightmap materials
9 Years Ago
Fixed a couple of NREs
9 Years Ago
Made player movement climbing state slightly less forgiving
9 Years Ago
FoliageTools WIP.
9 Years Ago
Fixed mono lights
9 Years Ago
Added back in pinetall02
9 Years Ago
9 Years Ago
Adds
9 Years Ago
WIP foliage tools
9 Years Ago
Added shit roofs.
9 Years Ago
new clothes icons
9 Years Ago
Fixed server compile
9 Years Ago
Cleaned up SpeciesSettings.Create method Biome tweaks, moved some material library methods out into BeforeEditor
9 Years Ago
FOR FUCK SAKE factory asset
9 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
9 Years Ago
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9 Years Ago
rigged up the 2handed clever view model added an explosion decal.
9 Years Ago
added large bridge standard section
9 Years Ago
adding bridge maps and some more generic textures.
9 Years Ago
Added new window prefab.
9 Years Ago
Added road crossing textures.
9 Years Ago
Organising left side of inventory menu to accomodate stats
9 Years Ago
More data type name consistency changes (GrassPopulation/DecorPopulation) Added Grass and Decor tabs to BeforeEditor
9 Years Ago
Hitbox, health, need to clean up properly when you die.
9 Years Ago
Added variable speed runs for hit->run mechanic
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Moved Scripts/Graphics/Terrain to Scripts/World Renamed SpawnPopulation -> SpawnPopulationSettings
9 Years Ago
Unity 5.1.2f1
9 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
9 Years Ago
Added trackir.refresh and trackir.recenter console commands
9 Years Ago
Fixed some issues with ResourceView not updating skin visibility properly Remade pine view prefabs Added ferns decor asset
9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
9 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
9 Years Ago
Fixed red fuzz on player skin
9 Years Ago
Clothing screenshotting tools