254,390 Commits over 3,990 Days - 2.66cph!
Ore stones material tweaks
Terrain daily progress backup
fixed stockings not destroying with walls
Updated some ConditionType and DecisionLayer properties
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
fixed gift boxes despawning too quickly
fixed stocking LOD
One last transition style to try out.
LightLOD performance regression fix
Added char11 blog images.
Goals asset listing tweak
-fixed mmb panning in DataVis
Touching these just in case
Updated quality settings and can change them from front end
Minor visual fixes for sky.
Can now change res / fullscreen from in game
Updates, added BS to Maya scene, texture tweaks.
More loading transitions and a quit screen.
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
uncomment ApplyModulations in Sound.Update (rain sound fix)
Fixed potential bundle building problem
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
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Pickaxe & Salvaged hammer now throwable
Extra Loading/Menu alpha cutoff transitions to test out.
Automated Linux DS Build #100
Automated Windows Build #100
Automated Linux Build #100
terrain and rock biomes colours wip
added code to detect if player is shot from behind --> play appropriate flinch animation
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations