244,534 Commits over 3,898 Days - 2.61cph!
Added semi auto pistol! just like the p250 in legacy
increased velocity of all ammo types
increased shotgun damage
Added Unit+Sound with PlaySound method (takes a sound type enum param)
SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above.
Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
-FOV
-some little debuglines display FOV cause the fancy handles sounded complicated.
-Added a UnitsManager based on AgentManager
-Added a Tick to Units
-And a new layer 'Senses'
-little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
Fixed being able to wear hide boots over other shoes
Codelock gives a small electric shock on failure
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
cleanup, male and female humans merged into a single file for now
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
-Plastic is the devil (merging main, in a spanking new workspace -_- )
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FOR FUCK SAKE bouncer prefab
!A workerbot particle
Test for spears/arrows dropping from destroyed parents
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Fixed bow (and probably a bunch of other stuff)
Spears/Arrows stuck in objects will now fall out when object is destroyed
tweaked the semi_auto pistol animations
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
- Bouncer outerlayer/shield now breaks apart as it loses health
Fixed rain drop impacts sometimes being spawned midair
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan")
* GitSync
Fixed warnings
Do a assetdatabase refresh before generating manifest
Made SceneSaveHook not shit
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance
Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
twaeked swamp partical system
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
added particle fog to swamp court scene
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
FOR FUCK SAKE workerbot prefab