244,536 Commits over 3,898 Days - 2.61cph!
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Tweaked weather probabilities
Network++
Attribute.Simulate() now calculates the step value when playing in Editor
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
-watching now comes from the head.
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Added debug special move override
Charged shot now flashes
Removed punch shot, replaced with force modifier and rock ball
Updated UnityVS (vs2015 compatible)
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Fixed skin colour not changing properly in dev playermodel scene
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed building rotation not aligning to ground normal
Set Mavis geo to cast and recieve shadows.
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Toned down ambient setting
Fixed NRE on server shutdown
Added frontend light setups for celeb cams
Updated bloom and ambient occlusion
Hopefully fixed weapons not reloading proper
fixed water subversion issues , tweaked fog
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
Added new materials to character select prefabs.
Removed unused, unrigged characters
Switched frontend panels to prefabs
WIP. For Ian to add Lion-El.
Added LionEL character select prefab and added to select screen.
tweaks to semi-auto pistol idle animation
Rain FX remake. (Only calibrated for night atm)
implemented roadsign jacket
Quick reverb tail and distant variation for semi pistol attack
updated loot tables & phrases
First pass at boar sounds