243,899 Commits over 3,898 Days - 2.61cph!

9 Years Ago
bundles folder
9 Years Ago
caps sensitive
9 Years Ago
Again
9 Years Ago
Path tweak again
9 Years Ago
Path tweaks
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Build process tweak
9 Years Ago
Tweaks
9 Years Ago
Build path fix
9 Years Ago
Bundles/Common tests
9 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
9 Years Ago
ReorderableList stuff for IncentiveSettings
9 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
9 Years Ago
Re-orderable list groundwork Merge from SOv3 parent
9 Years Ago
Removed enum types from SOv3.
9 Years Ago
LOD grid default parameter value tweak
9 Years Ago
Fixed highest LOD not triggering sometimes
9 Years Ago
Create form tweaksn and attribute field name fix
9 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
9 Years Ago
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict. - Addition Condition type AttributeCondition
9 Years Ago
Elvis select screen idle
9 Years Ago
In editor etc, show english until phrases generated
9 Years Ago
-missing semicolon
9 Years Ago
Vehicle shit
9 Years Ago
Fixed server not saving stats properly
9 Years Ago
-First pass at making SOs understand Resources.
9 Years Ago
Cleaning up tabs a bit, fixed NRE when getting derived types
9 Years Ago
Collision added to test court Fixed position script
9 Years Ago
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
9 Years Ago
Added layer and light for frontend Adjusted right hand position for player
9 Years Ago
added swamp plants to unity and set up materials
9 Years Ago
textured up swamp plants alpha and combined in to proper meshes
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)
9 Years Ago
- Area0 work
9 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
9 Years Ago
Updated char select prefabs with position script
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
Can now get in and properly drive vehicles.
9 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
9 Years Ago
merge from main
9 Years Ago
-merged from SOv3 so we're not all working on the same branch
9 Years Ago
BeforeEditor updates
9 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
9 Years Ago
Mavis selection screen idle
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
9 Years Ago
Moved UI
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
Added death anims to controllers Mavis/Igor