254,980 Commits over 3,990 Days - 2.66cph!
- Objective waypoint arrow now pulses and scales
Disable menu when reporter is open
- Added RoomSpawner script which is responsible for spawning enemies from the mission's EnemyPack, up to a configurable cost, into the room
- The level generation seed is now passed to spawners too, so enemy type and spawn locations can be reproduced
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snow impact effects no longer look like tiny geysers in shadow.
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Fixed freeze effect on point reset
- Made a script tool to select all children of selected objects and deselect selected objects
Fixed race condition in dev req causing crashes
FOR FUCK SAKE factory TileSet scene (collision/minimap pass not done yet)
Performance UI widget and misc tweaks
Refresh batched collider after building block rotation
Various building exploit fixes
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Moved second cupboard collider to the prevent building layer, as is tradition
Quarry LOD Atlasing (on L2 & L3)
Removed AssociateWithTribeHub property from BuildingSettingsEditor
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling
Added OnBehaviourExecuted : UnityEvent<Behaviour>
Updates to Owl special smash & serve walks
Quarry ladder optimizations, prefab update
added new lava lines to court side, and textured court side. tweak material on rocks
Go easy on water local refl gap reduction to reduce back tracing issues
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs
Updated native code to match changes to Unity's plugin event handling; gets rid of warning
Updated native builds with latest changes; incremented version in selfcheck
Moved options to main menu (this will get better)
Prevented UI accidentally dissapearing when jabbing F keys
Fixed delete mismatch in fft destroy
Added pooling to device requests to avoid fragmentation
- Made an editor tool to help quickly replace baked prefab rooms
- Added a scene with all rooms in
Player can trigger 3 different specials
Tweaked player corpse bounds
Cull twig wall shadow casting mesh when batched
Tweaked entity visibility check
Added random volumes / pitches for player sounds
Tweaked corpse entity bounds
Warn + fix if loading a save with duplicate entity ids