243,392 Commits over 3,898 Days - 2.60cph!
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
fixed the water splashes (they don't glow in the dark anymore)
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
Decor parameters & scene stuff
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Theoretical fix for invisible players
Merging some tweaks to the wall placement code I wrote while away
Added climate prefab to TestLevel
Increased overall brightness of the night with full moon
Fixed window bars not deploying
tweaked position of some clouds
added vehicles to cloud city scene, tweaked lighting to be more pink
More planner guide debugging
added floating cities back to cloud city court, currently creating splines for vehicles
Hacked the floors and foundations to be failsafe
Terrain map memory amount report fixes
Ragdoll tweaks
Planner guide switching debug
Fixed lighthouse LOD group component
Attempt at missing script fix
Re-committing LegacyLevel scene
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Sort conditional models queue by distance from the camera
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
Fixed some missing scripts
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Added missing byte to float conversion to biome texture generation
Further optimizations on stairs blocks lods
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Added lods on two halfheight blocks