242,945 Commits over 3,867 Days - 2.62cph!
- Fixed error in Group.cs (looking for old prefab)
- Deleted Group prefab
Generated loot recepies with new items
Fixed a cause of extreme performance issues related to strings needlessly being sent between app domains.
- Fixed tribes not spawning correctly
- Improved GameOptions a bit, now additional graphics options automatically set with quality level
Merging from Cleanup branch to main
base item condition stuff
Added 1st pass player wounded animation
Games now load successfully from packages again, although they run abysmally slowly.
cleaned up materials. Added new shader for court_inner element, you can now set colour and text on inner segment. made texture much smaller.
Made paths flatten the terrain around them
Fixed that some monuments could still spawn inside each other
Refactored terrain maps to use 2D and 3D base classes
Added some additional set overloads to terrain maps
Added methods to push / pop the current editing target to terrain maps
Protocol++ (network + save)
Added maxCondition to item def
Don't wipe out the whole stack when eating
Game loading goes further still before failing.
Fixed supply drop parachute not closing
Added ThrownWeapon HeldEntity type
Added c4 charge entity
Fixed warnings in ItemIcon
Ability to flip the middle part of CC court - no collision yet
Game assembly loading gets slightly further before failing.
Started another attempt at sandboxing.
Added more plastic exclcusions.
Rotorblade collision mesh is no longer a trigger
Added explosives/timed explosive charge items
Updated phrases
Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
Added process info to F1 menu if it can be retrieved on the current platform
Done a bit more of entity refactor.
Found possible problem with culling grid?
Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
finished the 3rd person animations for pump shotgun.
set up the wm_sawnoffshotgun to use appropriate 3rd person animations