255,066 Commits over 3,990 Days - 2.66cph!

10 Years Ago
tweaked rarity of jacket
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Possible linux/sqlite fix
10 Years Ago
Increase the distance gunshots are audible from
10 Years Ago
Make bullet impacts audible from farther away
10 Years Ago
Hit marker sound tweak
10 Years Ago
Rocket launcher volume fixes
10 Years Ago
bunch of lootspawn table changes bone and wood armor no longer default
10 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
10 Years Ago
updated hitbox damage scales
10 Years Ago
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10 Years Ago
spawn twaeks
10 Years Ago
merge from main
10 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
10 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
10 Years Ago
hit notification sound
10 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
10 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
10 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
10 Years Ago
Fixed protocol mismatch messages being reversed
10 Years Ago
rexported animals with proper skin mesh names
10 Years Ago
Missed a mat
10 Years Ago
Added HSB color type Added back ScionPP editor scripts Added some human color params to BiomeSettings Added Color.Variaton() Added WeightedColor Skin shader tweaks Cleaned up old crap from ColorUtility HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
bot
10 Years Ago
Windows Build 615
10 Years Ago
Added Idle Move Interaction and DSE.
10 Years Ago
Bootil PR #17
10 Years Ago
-cleanup
10 Years Ago
-removed comment, preventing Bill shouting
10 Years Ago
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
10 Years Ago
-influence map display is customizabler
10 Years Ago
-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
10 Years Ago
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10 Years Ago
Mavis forehand & backhand run source files Igor forehand & backhand rushed source files
10 Years Ago
re-export of Igor forehand rushed
10 Years Ago
Added Igor backhand rushed
10 Years Ago
Hooked more UI up. Need to do player UI.
10 Years Ago
Fix for consuming special
10 Years Ago
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10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
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10 Years Ago
Adding normal map for the previous atlas
10 Years Ago
Started on integration of Idle Behaviours.
10 Years Ago
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
10 Years Ago
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
10 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
10 Years Ago
prefab tweak
10 Years Ago
Tweaks to the retaining walls terrain blend material
10 Years Ago
Mo tweaks