242,855 Commits over 3,867 Days - 2.62cph!

10 Years Ago
updated native dlls
10 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
10 Years Ago
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
10 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
10 Years Ago
Fixed NREs
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
updated radiation to work somewhat properly
10 Years Ago
Backup.
10 Years Ago
Fixed leather sleeping bag missing rename dialog
10 Years Ago
Fixed serverbrowser not working
10 Years Ago
Removed some unused files from the base project folder
10 Years Ago
Fixed net_env being disabled
10 Years Ago
Fixed atlas gen compilation warnings Fixed base normal map sample in legacy terrain
10 Years Ago
Fixed RustBuild not always reporting build errors properly
10 Years Ago
EAC server update
10 Years Ago
Multi-threaded atlas generator
10 Years Ago
Files for Diogo.
10 Years Ago
Merging UI Reboot into main
10 Years Ago
merged changes from main
10 Years Ago
Prefab rebuild
10 Years Ago
protocol++ ui tweaks fixed player preview with new light modes made health/calories/hydration functional fixed time using device time
10 Years Ago
Removed duplicated fields from terrain atlas set editor
zon
10 Years Ago
Switched steering back to 3D. Fixed AIObstacleMesh collision detection.
10 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
10 Years Ago
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
zon
10 Years Ago
Improved steering interest, danger, and obstacle intensities.
10 Years Ago
Updated phrases
10 Years Ago
meta files
10 Years Ago
removed html folder
10 Years Ago
Organised UI prefabs
10 Years Ago
merged changes from main
10 Years Ago
Organising cs files
10 Years Ago
Scene updates to reflect SplatOverlay rename
10 Years Ago
Missing files.
10 Years Ago
Terrain files.
10 Years Ago
Cleanup
10 Years Ago
Client idefs
10 Years Ago
merged changes from main
10 Years Ago
Testleveltrees & mats.
10 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
zon
10 Years Ago
NPC steering is now two dimensional.
10 Years Ago
deploy / fire / holster animations for the pump shotgun.
10 Years Ago
Item splitter ui Fixed buttons highlighting when not mouse over Fixed blueprints initial order/info
10 Years Ago
forgot to add...
10 Years Ago
Terrain mats
10 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
10 Years Ago
Now sends shit to players proper. Also tidied menu hide logic etc.
10 Years Ago
Changed default ball size and trail, switched to new ball mesh, changed spline type for ball movement, added ball initial velocity
10 Years Ago
filling in skybox diffuse, changed name to correct name
10 Years Ago
[racer] Front tyres are visible again.