242,841 Commits over 3,867 Days - 2.62cph!

10 Years Ago
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Time of Day update to 3.0.0 prerelease 6
10 Years Ago
player preview item selection selected item info item commands item icon shader
10 Years Ago
Updated plugins. Testing network player shit.
10 Years Ago
Started writing shader for line drawing.
10 Years Ago
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
10 Years Ago
Never strip TOD PP shaders
10 Years Ago
finished cloud city net mesh and shader
10 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
10 Years Ago
Removal of old playblasts.
10 Years Ago
Anim test playblast of TENN-15.
10 Years Ago
Fixed infinite loop when rendering lines from a stream.
10 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
10 Years Ago
Lines are now serialized in groups of continuous sequences after culling.
10 Years Ago
TENN-15 test anim scene for Alex.
10 Years Ago
Added shaker to main camera, moved minecarts and paths to their own gameobject
10 Years Ago
Updated Toolbag scene with TENN-15. Char03 final art assets.
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
10 Years Ago
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
- Debug Unit UI shows Agent attributes (select unit and hit f12) - Updated TOD
10 Years Ago
EntityComponents can contain RPCs Drag and Drop progress
10 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
10 Years Ago
Missing files.
10 Years Ago
Terrain concept tile updates, and files for underwater stuff.
10 Years Ago
Added rotator
10 Years Ago
Merge fix
10 Years Ago
merged changes from main
10 Years Ago
Updated standard assets to b21
10 Years Ago
Updated Ape lose anim source
10 Years Ago
Skip death screen on join if useless to player Added ListComponent (like singletoncomponent, but keeps a list of instances) UI WIP
10 Years Ago
Home
10 Years Ago
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
10 Years Ago
Added lobbed shot marker, started to add new score panels
10 Years Ago
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
10 Years Ago
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)
10 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
10 Years Ago
Adding network player.
10 Years Ago
Added Ape 'roar' special move
10 Years Ago
Simplified the `BudgetBoySprite` shader.
10 Years Ago
Changed the water.
10 Years Ago
Fixed transformation operation deserialization.
10 Years Ago
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
10 Years Ago
Exposed FOV
10 Years Ago
[racer] Added drifting, needs some tweaks though.
10 Years Ago
Switched system info mono section to direct calls
10 Years Ago
Added Trainer forehand lob anims