242,872 Commits over 3,867 Days - 2.62cph!

10 Years Ago
forgot something
10 Years Ago
animations and sound effects all done for the view model pump shotgun
10 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
10 Years Ago
swizzled green channel
10 Years Ago
Backup
10 Years Ago
Updated to b21. Updated TOD it should now build!
10 Years Ago
Made rad town placement attempt upper bound more sane
10 Years Ago
Manual checkin - removed files don't seem to be automatically checked in.
10 Years Ago
- Added better spawn handling for player tribe
10 Years Ago
samed psd
10 Years Ago
fixed super glowy net, set to 0.75 on emission on shader
10 Years Ago
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals changed light names in both wild west and cloud city courts both to "scene_light"
10 Years Ago
Fixed blurry steam avatars
10 Years Ago
Increased blueprint scrollwheel sensitivity
10 Years Ago
Experimented with additional compression after graphics serialization.
zon
10 Years Ago
Fixed how AISense handles AIObstacleRedirect.
10 Years Ago
Blueprint icon
10 Years Ago
Basic player shit should sync.
10 Years Ago
More cleanup.
10 Years Ago
Stripped the `Arcade` Unity project to its bare bones.
10 Years Ago
Forgot to check in the updated roof materials for stone roof
10 Years Ago
Added missing references finder util Fixed a bunch of missing references
10 Years Ago
[racer] Made it possible to toggle the sidebar, recorded new demo.
10 Years Ago
radiation changes back in
10 Years Ago
Added grass to TestLevel because why not
10 Years Ago
Added grass to LegacyLevelTerrain
10 Years Ago
Fixed drag icons from belt bar not showing Fixed belt bar movement on click/drag Inventory menu selected items get unselected properly Fixed inventory contents sometimes being all shirts Optimized inventory network updates when moving +stacking items
10 Years Ago
merge from main
zon
10 Years Ago
Fixed AIObstacleRedirect merge problem.
10 Years Ago
merge from main again
10 Years Ago
merge from main
10 Years Ago
set ring rotation to be more gyroscopic
zon
10 Years Ago
Merged NPC steering changes.
10 Years Ago
Reverted grass shader delete
10 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
10 Years Ago
tweaked sunshafts and bloom settings to be brighter and more yellow
10 Years Ago
[racer] Added a bar to the side panel to show the relative positions of cars.
10 Years Ago
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
10 Years Ago
Fixed sleeping bag options not showing if locked by timer Fixed sleeping bag not renaming is name is long/short Made spawn in sleeping bag spawn in the right sleeping bag Fixed sometimes respawning where you died
10 Years Ago
Removed banner, show game wins
10 Years Ago
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
10 Years Ago
Proper item description translations Fixed translations breaking newlines
10 Years Ago
Hangar max file.
10 Years Ago
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
10 Years Ago
Updated score panels
10 Years Ago
Added Rust.Application.isQuitting
10 Years Ago
Server compile fixes
10 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
10 Years Ago
Fixed corner case properly following broader robustness testing
10 Years Ago
Actually changed the default game to `Mazing`.