242,768 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
New screen transitions started
10 Years Ago
- Improving UIManager/UIScreen transitions via an animated transition overlay (GUI/Overlay in startup_scene.unity) - Added base UIWidget class, made RadialMenuWidget derive from it - Subscreen and Widget exection forwarded through UIScreen
10 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
10 Years Ago
`Graphics.Rotation` and `Graphics.Scale` now act globally.
10 Years Ago
Finished implementing basic scaling and rotation, although acts locally for now.
10 Years Ago
Started implementing global graphics scaling and rotation.
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Merged changes from main
10 Years Ago
Simplified Scene2Prefab to reference GameObjects instead of pathnames Can have multiple Scene2Prefab's per scene Scene2Prefab's don't have to be root objects Translate initializes automatically on first use Added Transform.GetSiblings<T>() Server browser WIP Added LocalizeText component (for localizing a UI.Text)
10 Years Ago
Updated to b20. Added some shit. Added chat.
10 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
10 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
Re-enabled threading in-editor
10 Years Ago
Terrain backup.
10 Years Ago
Merged
10 Years Ago
Games are now automatically packaged before uploading, and you no longer need to press the upload button a second time after logging in.
10 Years Ago
lootspawn changes
10 Years Ago
Some radial menu work
10 Years Ago
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
10 Years Ago
Fixed game uploading to reflect changes to the web API.
10 Years Ago
[current_mood] stopped removing sprite in title stage
10 Years Ago
[current_mood] added
10 Years Ago
Updated `.gitignore`.
10 Years Ago
Removed unnecessary copy of `RestSharp.dll`.
10 Years Ago
Fixed `premake5.lua` script so that `RestSharp.dll` is copied from `Resources` to `Binaries` during builds.
10 Years Ago
More detailed checksum mismatch logging
10 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
10 Years Ago
Removed unused camera effects.
10 Years Ago
Upload button is now disabled for pre-packaged games, can use tab to switch between controls when the login dialog is active.
10 Years Ago
Added new upload button icon, made sure all textures had the correct import settings.
10 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
bot
10 Years Ago
Windows Build 252
bot
10 Years Ago
Windows Build 251
10 Years Ago
Updated shot table for improved forehand volley
10 Years Ago
Unity5 b20 shader update
bot
10 Years Ago
Windows Build 250
10 Years Ago
+ProfileProceduralMap
10 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
10 Years Ago
Updated ProjectVersion
10 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
10 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
10 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
bot
10 Years Ago
Windows Build 249
10 Years Ago
New island map stuff.
10 Years Ago
Added Login dialog and game uploading
bot
10 Years Ago
Windows Build 248
zon
10 Years Ago
Fixed how AI decisions calculate target intensity.
zon
10 Years Ago
Started refactoring AI decisions.
10 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.