198,618 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
11 Months Ago
merge from arabic
11 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
11 Months Ago
Various improvements to the legacy text finder window
11 Months Ago
Have wolves use brains queries instead of entity queries
11 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
11 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
11 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
11 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
11 Months Ago
Converted crafting menu texts to RustText
11 Months Ago
added 4k cinematic textures for HCR
11 Months Ago
removed HCR cinematic textures
11 Months Ago
Fix missing using statement on server
11 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
11 Months Ago
cinematic 4k textures for HCR
11 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
11 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
11 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
11 Months Ago
Don't show map marker for water well NPC
11 Months Ago
Reduced base DPV buoyancy
11 Months Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
11 Months Ago
Merge main -> DPV
11 Months Ago
Fixed card table NRE on player dismount when table is destroyed
11 Months Ago
Fixed card table NRE on player dismount when table is destroyed
11 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
11 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
11 Months Ago
Underwater reverse FX
11 Months Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
11 Months Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
11 Months Ago
Scene backups
11 Months Ago
Merge from main
11 Months Ago
Unsaved, thanks plastic
11 Months Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
11 Months Ago
Merge from Food_Cache
11 Months Ago
Removed gibbable script on DPV world model
11 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
11 Months Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
11 Months Ago
Font folders cleanup
11 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
11 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
11 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
11 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
11 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
11 Months Ago
gco module
11 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
11 Months Ago
merge from menubg_cleanup
11 Months Ago
merge from autocomplete_fix
11 Months Ago
merge from preventbuilding_moddingprefabs
11 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
11 Months Ago
DPV sounds