198,618 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from npc_dynamic_pricing_updates
11 Months Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
11 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
11 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
11 Months Ago
Log pile AO doesn't go pure black in the middle.
11 Months Ago
Testing less washed out color grading. More oldschool.
11 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
11 Months Ago
Reduced DPV power again
11 Months Ago
Merge from hackweek_accessibility_colourblind
11 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
11 Months Ago
Merge from hackweek_accessibility_colourblind
11 Months Ago
Make AccessibilityComponent abstract
11 Months Ago
Don't recreate the decal material if not needed
11 Months Ago
Merge from main
11 Months Ago
Small tidy up in bike class
11 Months Ago
Fixed server compile
11 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
11 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
11 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
11 Months Ago
Merge from world_update_2
11 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
11 Months Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
11 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
11 Months Ago
world_update_2 -> aux2 (again)
11 Months Ago
Streamlined legacy woodpile material setup
11 Months Ago
Phrase update
11 Months Ago
merge from arabic
11 Months Ago
Restored "Player Slots" label in server browser filtering
11 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
Added shark spawner to all divesites
11 Months Ago
Prevent building on legacy wood pile
11 Months Ago
Restored inventory "Skins" label position
11 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
11 Months Ago
Reduced UI options labels min size so long strings can fit
11 Months Ago
DecorSwim fixes
11 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
11 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
11 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
11 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
11 Months Ago
merge from main
11 Months Ago
re-applied 103433 and fixed font merge issues
11 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
11 Months Ago
Add distance check option enum to entity query
11 Months Ago
Add profile markers to FSM
11 Months Ago
Add missing profile markers
11 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
11 Months Ago
Merge from main
11 Months Ago
substracted 103433 (fonts are bricked for some reasons)