147,041 Commits over 4,444 Days - 1.38cph!

10 Months Ago
merge from main
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
10 Months Ago
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10 Months Ago
Media assets, store page
10 Months Ago
positioned lock empty in wall cabinet
10 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
10 Months Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
10 Months Ago
fix for double audio trigger bug
10 Months Ago
Ensure the AK variants have the same sound range as the base ak
10 Months Ago
logs
10 Months Ago
Floating city scene cleanup Medical bay progress
10 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
10 Months Ago
Floating walkways set dressing WIP
10 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
10 Months Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
10 Months Ago
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10 Months Ago
Baseline
10 Months Ago
Merge from main
10 Months Ago
Staging wipe network++ save++
10 Months Ago
added CoACD package locally to allow modification
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
10 Months Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
10 Months Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
10 Months Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
10 Months Ago
Instanced terrain cell renderer setup
10 Months Ago
tweaks to torso and hand so there's less clipping on some clothing items
10 Months Ago
Re-prefabbed floating walkways for set dressing pass
10 Months Ago
pulled mannequin's wooden leg down so it's same height as the foot
10 Months Ago
merge from fix_jackhammer
10 Months Ago
merge from gesturebind_log_fix
10 Months Ago
merge from admin_invis_misc_fixes
10 Months Ago
merge from scene_warmup_fixes
10 Months Ago
merge from cargorange
10 Months Ago
merge from spas12_vm_ironsights
10 Months Ago
merge from Attackheli_Buildvolume
10 Months Ago
merge fix_invoke_handler_errors to main
10 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
10 Months Ago
head_lookdown_debug -> main
10 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
10 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
10 Months Ago
merge fix_hp_post_restart to main
10 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
10 Months Ago
merge from decor_lighting_dlc