134,379 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
10 Months Ago
▊▄▆▇▉: ▉▋▄▅ ▋▆▊▆▋▅▅_▌▇▋█▆▋▍_▅▄▌ - ▉▅▇▋▍▄▉▅ ▉█▊▌▍▇▌, ▌▉▇▆▉█ ▊▍ ▇█▍█▄ ▊▍▄▅▆ ▋▄▊▊█▋▅ ▅▅▅▊▉▄ ▇█▊█▅: ▊▌▉█, ▍▅▄▆▍▊█ █▊██▉▆
10 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
10 Months Ago
Fixes. Support for turning off.
10 Months Ago
▄▅▅▊▆▍: ▇▉▋▊ ▄▆▅▅▄▆▉ █▊▇▌▍█▄▋▍ ▍▆▉▆▌▇▇ ▄▉▇▅ ▋█▊▉▍▌▍▊▌ ▇▉▊▍▅▊▆ █▄▄▊▅▍▆▍ ▅▍█▌▊: ▍▅▊▊, ▅▌▍▄▋▌'▅ ██▌▉▇▊▊▅▆ ▄▌▄ █▊▄▌▅ ▊█▄▇▅▍▍
10 Months Ago
bundle fixes
10 Months Ago
Refactor
10 Months Ago
Merge from spatially_aware_env_volume_fixes
10 Months Ago
Added a convar for disabling spatially aware environment volumes
10 Months Ago
Candle support.
10 Months Ago
Test save
10 Months Ago
▋▄█▊▍▊
10 Months Ago
▆▋▋██▌▊
10 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
10 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
10 Months Ago
compile fixes etc
10 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
10 Months Ago
merge from ase-camdepth-fix
10 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
10 Months Ago
Beehive compile errors
10 Months Ago
bee_compile_errors -> main
10 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
10 Months Ago
Setup volume prefab support
10 Months Ago
Merge from main
10 Months Ago
More polish fixes on big zigg
10 Months Ago
merge from mjungle_ruins for gantry kit
10 Months Ago
bee_ux_improvements -> main
10 Months Ago
▆▉▄_▍▍█▆█▆▇_█▅█_█▌▌█▅▊▇ -> ▄▅▇▉
10 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
10 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
10 Months Ago
gantry kit T shape update
10 Months Ago
zigg level backup
10 Months Ago
Fix remaining client/server compile errors
10 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
10 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
10 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
10 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
10 Months Ago
Merge from main/premium_servers/manual_refresh
10 Months Ago
Merge from main
10 Months Ago
Client compile fix
10 Months Ago
IAlwaysOn wip
10 Months Ago
changed incorrect layers on recent props prefabs
10 Months Ago
fixed issues with 3p vine swinging anims
10 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
10 Months Ago
Server compile fix
10 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
10 Months Ago
ziggurat_a env volumes settings and bounds changes
10 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
10 Months Ago
Merge from mfm (updating branch from main and fixing merge stuff)
10 Months Ago
Fix NRE from merges. Remove wildlife hazard UI.