134,335 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Server compile fix
10 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
10 Months Ago
ziggurat_a env volumes settings and bounds changes
10 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
10 Months Ago
Merge from mfm (updating branch from main and fixing merge stuff)
10 Months Ago
Fix NRE from merges. Remove wildlife hazard UI.
10 Months Ago
Manifest
10 Months Ago
merge from spatially_aware_env_volumes_fixes
10 Months Ago
Merge from spatially_aware_env_volume_fixes
10 Months Ago
merge from premium_servers/manual_refresh
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
10 Months Ago
Compile fixes for SERVER
10 Months Ago
Steam upload files for aux05
10 Months Ago
Update premium modal prefab Add blue refresh button style
10 Months Ago
Add manual refresh button code to premium modal
10 Months Ago
Implement route to manually refresh premium status
10 Months Ago
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10 Months Ago
Merge from horse_handcuff_fix
10 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
10 Months Ago
Merge from vehicle_optim
10 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
10 Months Ago
Merge from main
10 Months Ago
Merge from repair_bench_redirect_fix
10 Months Ago
Fixed being able to apply same redirect skin twice
10 Months Ago
Merge from repair_branch_redirect_fix
10 Months Ago
More init refactoring, should support proc gen placement now (in theory)
10 Months Ago
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10 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
10 Months Ago
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
10 Months Ago
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10 Months Ago
HBHF emission polish & light radiation.
10 Months Ago
Progress / lotsa material and texture performance optimizations.
10 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
10 Months Ago
Viewmodel setup
10 Months Ago
Increase coarse cull epsilon, and improve debug logs
10 Months Ago
Spawn at the correct position + rotation
10 Months Ago
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10 Months Ago
test
10 Months Ago
Scene change
10 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
10 Months Ago
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