155,998 Commits over 4,536 Days - 1.43cph!

11 Months Ago
fixed worldmodel outline not showing
11 Months Ago
merge from main -> puzzle_reset_changes
11 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
11 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
11 Months Ago
front 50cal view model camera animations - block out
11 Months Ago
lowered research costs to be in line with new workbench values
11 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
11 Months Ago
Fix client boat building blocks after paste
11 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
11 Months Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
11 Months Ago
merge from main
11 Months Ago
Reworked the supply drop to fix the visual regression.
11 Months Ago
Add proper null check when dismounting weapon seats
11 Months Ago
Merge from parent
11 Months Ago
Compile fix
11 Months Ago
merge from boat_building
11 Months Ago
Updating rf transmitter deploy animation
11 Months Ago
Predict reload syncvar
11 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
11 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
11 Months Ago
blowpipe animation updates
11 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
11 Months Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
11 Months Ago
Merge from horse_medsyringe_healing
11 Months Ago
Fix mission event for healing using wrong prefab ID
11 Months Ago
mini fridge corpse mesh
11 Months Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
11 Months Ago
Merge from parent
11 Months Ago
viewmodel camera animations for rear 50cal
11 Months Ago
merge from tax_convars_rename
11 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
11 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
11 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
11 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
11 Months Ago
main -> unskinned_windmill
11 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
11 Months Ago
Fix broken diving goggles
11 Months Ago
Update to crockery textures
11 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
11 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
11 Months Ago
Merge: from main
11 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
11 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
11 Months Ago
Merge from parent
11 Months Ago
Merge from rpg_skin
11 Months Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
11 Months Ago
static speargun prefab cleanup
11 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
11 Months Ago
gun display rack weapons wont cast shadows
11 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3