242,787 Commits over 3,867 Days - 2.62cph!
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
Auto-open the node creation menu if no other menu options exist
Rebuild input / output node when editing parameter names
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels
Reapply mass override when setting local mass center
Add mass test
Fixed ember material disconnect in manpad rocket trail.
Leaderboard backup, run #9172
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
Fix downloading cloud assets
Pass search paths to external spawned processes resourcecompiler and vfxcompile
Remove multiple editor instance nag
Prefer -editor to -tools
Remove native "Startup Tools"
Don't create native splashscreen pixmap that we don't use
Remove bs "Starting Asset Browser" line
Unused -tool -asset command line
ToolsDll remove dead gameloop code
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
test wheel collider component
City hall progress / almost final LOD0 and vertex AO bake
Fixed Lua error in menubar.lua
Allow NOCLIP movetype movement while in spectator mode
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
Suspension correctly uses wheel velocity rather than car velocity
Suspension adjustments
Don't apply tire smoke in air
Give orbit camera a height property
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it
updated diggable loot spawn
resized spear in entity to match others, altered holster position to reduce hair clipping into the body