242,787 Commits over 3,867 Days - 2.62cph!

9 Months Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
9 Months Ago
Auto-open the node creation menu if no other menu options exist Rebuild input / output node when editing parameter names
9 Months Ago
merge from CNY_DragonLauncher
9 Months Ago
merge from CNY_Spear
9 Months Ago
Opening and closing the separate pages
9 Months Ago
shovel - fix for disappearing on landing when thrown
9 Months Ago
craggyisland cleanup
9 Months Ago
Merge from wr_setup
9 Months Ago
Peg setup
9 Months Ago
merge from NMS not in S2P rotation fix
9 Months Ago
merge from water junk piles barrel fix
9 Months Ago
Initial setup for all weapon racks.
9 Months Ago
Merge from main
9 Months Ago
Merge from wr_setup
9 Months Ago
Peg setup
9 Months Ago
Initial setup for all weapon rack types.
9 Months Ago
NMS S2P
9 Months Ago
Added missing S2P label to NMS scene
9 Months Ago
S2P oilrigs
9 Months Ago
fixed floating water junkpiles barrels
9 Months Ago
Reapply mass override when setting local mass center Add mass test
9 Months Ago
Merge from main
9 Months Ago
Fixed ember material disconnect in manpad rocket trail.
9 Months Ago
Leaderboard backup, run #9172
9 Months Ago
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9 Months Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
9 Months Ago
Green & yellow bulb meshes
9 Months Ago
metal detector sounds shovel sounds
9 Months Ago
Unsaved assets
9 Months Ago
Merge from main
9 Months Ago
Fix downloading cloud assets
9 Months Ago
Pass search paths to external spawned processes resourcecompiler and vfxcompile
9 Months Ago
Remove multiple editor instance nag Prefer -editor to -tools Remove native "Startup Tools" Don't create native splashscreen pixmap that we don't use Remove bs "Starting Asset Browser" line Unused -tool -asset command line ToolsDll remove dead gameloop code
9 Months Ago
CNY launcher - added effects folder and effects (was working in editor but would not have worked on the server with current setup) - added mesh info on world model prefab to get outline working
9 Months Ago
test wheel collider component
9 Months Ago
City hall progress / almost final LOD0 and vertex AO bake
9 Months Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
9 Months Ago
Progress
9 Months Ago
merge from metal_detector
9 Months Ago
merge from CNY_DragonLauncher
9 Months Ago
merge from CNY_Spear
9 Months Ago
merge from chineselanternwhite
9 Months Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
9 Months Ago
Cap the max scan anim blend value to 0.6
9 Months Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
9 Months Ago
Suspension correctly uses wheel velocity rather than car velocity Suspension adjustments Don't apply tire smoke in air Give orbit camera a height property
9 Months Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
9 Months Ago
updated diggable loot spawn
9 Months Ago
resized spear in entity to match others, altered holster position to reduce hair clipping into the body