198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Hopefully fixed players getting kicked for packet flooding when looking at an IO entity while holding a wire tool and standing inside a prevent building volume While standing in a prevent building volume the IO sockets of entities will no longer appear Tagged both large prevent building volumes on the computer station with IgnoreWireCheck so that players can use wires while standing in front of it
1 Year Ago
Fix ping estimation tooltip not working on browser
1 Year Ago
Merge from gesture_cancel_fix
1 Year Ago
Possible fix for first person/third person gesture animation getting out of sync when the player starts a new gesture immediately after cancelling another gesture
1 Year Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
1 Year Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
1 Year Ago
Rebuild server browser when ping estimation is turned on / off
1 Year Ago
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1 Year Ago
Merge from main -> ping_estimation_fallback
1 Year Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
1 Year Ago
Fixed crashes when getting ammo type name of invalid ammo Update icon for ep2_outland_06a to actually represent what it is
1 Year Ago
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1 Year Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
1 Year Ago
Changed default fallback smoothness values to 0.15
1 Year Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
1 Year Ago
cherrypicking 100552 100553 100554 100555 100575 100576 100578 100583 100593
1 Year Ago
Codegen, manifest
1 Year Ago
merge from main
1 Year Ago
Minor placement check fix, sockets handle position tweaks
1 Year Ago
Merge from main
1 Year Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
1 Year Ago
Recycler lighting
1 Year Ago
Hill cliff placement progress
1 Year Ago
Shadow bleed fix.
1 Year Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
1 Year Ago
Cleanup visuals class Reformat targetting class
1 Year Ago
Road categories now available on networked worlds
1 Year Ago
Better placed server/client variable locations
1 Year Ago
phrases
1 Year Ago
storage warehouse material tweaks
1 Year Ago
Wallpaper reskinnable using the spraycan
1 Year Ago
divesite scene cleanup
1 Year Ago
Fixed material inspector errors when using packed mask blend shader
1 Year Ago
Progress backup
1 Year Ago
Added renderer batch component to binbag prefabs
1 Year Ago
adjusted spawn position for play mode to work
1 Year Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
1 Year Ago
merge from rotorwash_fixes
1 Year Ago
merge from CyclistHands
1 Year Ago
merge from HoveringBikeSpawns
1 Year Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
1 Year Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
1 Year Ago
merge from hazmat_youtooz_lod_fix
1 Year Ago
merge from SidecarCollision
1 Year Ago
merge from 100574
1 Year Ago
merge from surrender_gesture_warning