242,768 Commits over 3,867 Days - 2.62cph!
merge from milder_posteffects
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some set dressing for helipad roof
fixed forklift material on cargoship style 2
Leaderboard backup, run #9196
Hook up ModelPhysics renderer for prop_physics
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Do a better job at keeping mass override applied
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Fixed initializing variables from inputs in expression graphs
Fix trailing backslash escaping quoted search paths
Changed button design on large backpack
Dead auto mount vpk code
-outroot has to be specified before
Only need to pass user project search paths & maintain mod names
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs
Fix video upload exceptions
Some physics interface clean up
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Try to get logging working
More logging
Progress on hooking the prefabs up
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
Auto-open the node creation menu if no other menu options exist
Rebuild input / output node when editing parameter names
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene