130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Makes it easier to sneak on wolves when they are eating
Clean up sight code
Add better sight vislogs so we can debug exactly which cone caused the sighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves slowing down as they flee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert switch to unity's async pathfinding, it causes more bugs than it solves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf jumping into cars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves jumping into cars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves jumping into cars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled horse temp ragdoll for now
Fixed dismounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horses can eat food again, this time using a trigger instead of vis.entities
Stationary flag and rigidbody sleep logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from soundmodulator_leak
Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: disable client-side sound pooling
- Gives us time to track down the missing bad-pooling scenario
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Update: Adding a wait statement
- Using it to help debug issues with procedural world not running world generation.
Tests: ran LoadProcTest - it waited
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu improvements.
Additional RPC checks.
Some refactoring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some perforce VGUI panels from builds + clean ups
More minor cleanups
Delete pointless header files
Fix some map load warnings when Portal 1, HLS are mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_monument_scenes_osx -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed lod1 uv1 for emissive broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                ballista - rigged base model export
 
                
                
                
                
                
             
         
        
            
            
            
                
                colour picker fixes/cleanup
- added support for multiple renderers
- using MaterialPropertyBlock rather than Material
- deleted per-colour materials other than on/off variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented new ballista placeholder anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix monument scenes not working on osx because the scene's path was using windows line endings
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_monument_scenes_osx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored horse stamina
Compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ballista - added rigged mesh and anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                mini crossbow viewmodel animations edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up emissives and diffrent light colours + materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                qol_vendorlist_virtualitemicon -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Improve vendor list icon size
- Give a bit more room for dynamic prices
 
                
                
                
                
                
             
         
        
            
            
            
                
                weapon mod refresh progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Big code cleanup
Ported over condition
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                - Ensured vendor list attachments work 
- Swapped attachment and ammo code to standard merchandise icon workflow
- Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                siege tower gibs fix. collision for new ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_computer_station_invisible_lods -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SERVER compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect text showing up on vendor list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hackweek_horse_rewrite
 
                
                
                
                
                
             
         
        
            
            
            
                
                set viewmodel reinforced woodshield to use metal shield animations