242,801 Commits over 3,867 Days - 2.62cph!
UI: improve gradients by calculating an optimal width for gradient textures
Reapplyed Frontier Hatchet Materials to Viewmodel
Catch EditorTool update errors instead of breaking the whole editor
Add Angles.SnapToGrid
Add Gizmo.GetMouseDrag
Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform
Just ignore when trying to set nan position
Add Gizmo.Settings.SnapToAngles
Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta
Add rotation snapping
Added Frontier Hatchet World Model
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
Updated textures for Dragon launcher
resized textures
added flat top platform model
set dressing
Updated textures for dragon launcher
exported updated CNY spear admire animation
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
Pulse labelled links too
https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
Updated textures for dragon launcher
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed
Delete body after checking collision events
Ice King view, media and branding
Fixed duplicate network IDs on oilrig after server restart
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow
updated albedo texture accordingly
▍▌▅▋▍▊▌ ▋▊▋▆▅▆▉▍▄▄ ▉▅▊ ▅█▇▆▊ ▅█ ▊▆█▌▍▅▆▇ █▇█▍▌▇
use cdn
Cleanup
Package shuffle
Remove depercated
This is making physics debug draw super slow
I should probably initialize this!
mainmenu logo update, removed 10th anniversary
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
merge from map_toggle_option
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components
Joint IsActive setter so any breakage can be reset
Simple death screen
Death when falling off the map
Fix sticking to side of pushers
Simple crush & death
Remove max impulse from jointdesc, it's never used
Fix compile errors
Cleanup
Fail early on missing parameters here
Leaderboard backup, run #9148
Don't load map if map instance is not active
Auto-spin the model slowly until the user interacts
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
dragon rocket launcher sounds
Don't try to open viewer if it's a multi-item DLC pack
ActionGraph update, add more geometry-based nodes
Use Either<> type for object inputs
EitherControlWidget
Added a bunch of node types
Some ActionGraph value editing fixes
Update Facepunch.ActionGraphs
Merge from main -> backpacks
Fixed detemining expected type for properties on deserialize