198,693 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from monitor_looping_gesture_fix
1 Year Ago
merge from roadside_electrical_lodding
1 Year Ago
Potential fix for potential unlock UI bug.
1 Year Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
1 Year Ago
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1 Year Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
1 Year Ago
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1 Year Ago
skin approval
1 Year Ago
merge from main
1 Year Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
1 Year Ago
merge from retroTC_NRE_fix
1 Year Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
1 Year Ago
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1 Year Ago
player update. exported sks anim set
1 Year Ago
Try to fix GitHub screwing us over
1 Year Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
1 Year Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
1 Year Ago
merge from main - RC
1 Year Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
various material tweaks
1 Year Ago
static (unusable) version of the car lift various material tweaks
1 Year Ago
Setup for all weapon rack types. Pegs.
1 Year Ago
set dressing progress backup
1 Year Ago
manifest update (so residential door displays correctly
1 Year Ago
Fixed retro toolcupboard NRE introduced by 100365
1 Year Ago
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1 Year Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
1 Year Ago
merge from main - RC
1 Year Ago
merge from BikeDragFix
1 Year Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
1 Year Ago
Apply instantforced rule to the one frame of initial client update
1 Year Ago
Add NonSerialized attribute to spawnPoints
1 Year Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
1 Year Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
1 Year Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
1 Year Ago
Force swap seat now works on locked modular cars
1 Year Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
1 Year Ago
Sneaking in a minor pedal trike steer angle edit
1 Year Ago
Wallpaper skin setup wip
1 Year Ago
Fixed cyclist hands disconnecting from handlebars at full turn
1 Year Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
1 Year Ago
converting rotation constraints to radians when processed
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
drop tickrate on some cloth assets
1 Year Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
1 Year Ago
Merge from main
1 Year Ago
Adding my test saves