242,801 Commits over 3,867 Days - 2.62cph!

9 Months Ago
UI: improve gradients by calculating an optimal width for gradient textures
9 Months Ago
Reapplyed Frontier Hatchet Materials to Viewmodel
9 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
9 Months Ago
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9 Months Ago
Added Frontier Hatchet World Model
9 Months Ago
Add a custom editor for burst cloth to check for incorrectly cached data and clear it Clear old cached data from viewmodel prefab
9 Months Ago
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
9 Months Ago
Updated textures for Dragon launcher
9 Months Ago
resized textures added flat top platform model set dressing
9 Months Ago
Updated textures for dragon launcher
9 Months Ago
All the misc item pages
9 Months Ago
exported updated CNY spear admire animation
9 Months Ago
Burst cloth tweaks
9 Months Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
9 Months Ago
Graffiti Pack view
9 Months Ago
Fixed animations
9 Months Ago
Pulse labelled links too https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
9 Months Ago
Added some gradients
9 Months Ago
Updated textures for dragon launcher
9 Months Ago
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
9 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
9 Months Ago
Ice King view, media and branding
9 Months Ago
Fixed duplicate network IDs on oilrig after server restart
9 Months Ago
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views
9 Months Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
9 Months Ago
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9 Months Ago
use cdn Cleanup Package shuffle Remove depercated
9 Months Ago
This is making physics debug draw super slow
9 Months Ago
Final Lumberjack view
9 Months Ago
I should probably initialize this!
9 Months Ago
mainmenu logo update, removed 10th anniversary
9 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
9 Months Ago
merge from map_toggle_option
9 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
9 Months Ago
Simple death screen Death when falling off the map
9 Months Ago
Fix sticking to side of pushers Simple crush & death
9 Months Ago
Remove max impulse from jointdesc, it's never used
9 Months Ago
Crusher test area
9 Months Ago
Fix compile errors Cleanup
9 Months Ago
Fail early on missing parameters here
9 Months Ago
Leaderboard backup, run #9148
9 Months Ago
Don't load map if map instance is not active
9 Months Ago
Auto-spin the model slowly until the user interacts
9 Months Ago
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
9 Months Ago
dragon rocket launcher sounds
9 Months Ago
Don't try to open viewer if it's a multi-item DLC pack
9 Months Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs EitherControlWidget Added a bunch of node types Some ActionGraph value editing fixes Update Facepunch.ActionGraphs
9 Months Ago
Merge from main -> backpacks
9 Months Ago
Fixed detemining expected type for properties on deserialize
9 Months Ago