242,768 Commits over 3,867 Days - 2.62cph!
sks folder setup and anim test with mid poly mesh
Only allow reviews from people that own the game
shovel and site marker 4k textures
Added additional pool safety checks inside the editor (disabled in standalone)
subtracting map_entity_load_fix
Fix infinite recursion crash with prefabs when the root object has bone proxies
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
Set dressing harbor2 progress
merge from map_entity_load_fix
Leaderboard backup, run #9220
Death/map screen profiling and performance improvements
Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign)
Enabled pooling on cluster and vending markers
Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters
New: 185kb of GC and 3.6ms for the same display
Still WIP, can definitely fix the GC increase
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Fix graphics transform not working correctly when nested
Update spear to be a wooden spear skin rather than stone spear
Fix dragon launcher backpack holster offset
Cherry pick MenuUI change
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
Merge from shelter_pool_fix, hopefully fixes zipline issues
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
Support reveal animations for the pack screens
Fix attempt for unintended rowboat dismounting
Update Facepunch.Flexbox again
Don't require Graphic or CanvasRenderer
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Remove max width on description text
Add the menu background override back
Transform with transition sample
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
Fixed CheckAllParenting NRE when contents is null
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
Merge from main -> backpacks
Fix m_bForceEnableDebugUtils running always even when we dont have renderdoc or validation layers enabled, triples your perfomance on vulkan
merge from metal_detector