198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
point_viewcontrol only gives invincibility if it freezes the player Fixed water for leaking to the world due to resetting clipping on disconnect garrysmod-issues/issues/5925
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
binbag fixes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
▍▉▆▋▅ ▇▋▌▍ ▇▅▆▇▉▆▅▉▆▄▄█_▇▍▉ - ▆▌▅▅▆▉▇▉ ▄▅▊▊ ▄▊▍
1 Year Ago
Adjusted name text of travelling vendor icon
1 Year Ago
Added first 3 wallpaper skin variants
1 Year Ago
radtown redux HLOD setup and bake
1 Year Ago
set dressing polish, replaced old binbags with new ones
1 Year Ago
mailboxes textures metas at 1024
1 Year Ago
merge from main
1 Year Ago
merge from door_explosive_fix
1 Year Ago
Make sure isAnimating is set to true on both client and server
1 Year Ago
bin bag props added
1 Year Ago
merge from main
1 Year Ago
merge from vendor_sell_order_fix
1 Year Ago
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1 Year Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
1 Year Ago
weekly skins model setup
1 Year Ago
radtown redux S2P
1 Year Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
1 Year Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
1 Year Ago
merge from SidecarCollision
1 Year Ago
merge from travellingvendor_hostile_warning
1 Year Ago
merge from HurtTriggerTuning
1 Year Ago
merge from vending_full_discount_fix
1 Year Ago
merge from hood_and_cuffs/no_restrained_wounded_prolong
1 Year Ago
merge from electric_heater_fix
1 Year Ago
merge from door_explosive_fix
1 Year Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
1 Year Ago
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1 Year Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
1 Year Ago
Increase frequency of building check
1 Year Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
1 Year Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
1 Year Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
1 Year Ago
merge from main
1 Year Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
1 Year Ago
merge from door_explosive_fix