199,645 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
2 Years Ago
Add test for disabling components & fix codegen since "test" convar name changed
2 Years Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
2 Years Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
2 Years Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
2 Years Ago
Simplified skin refresh methods
2 Years Ago
Reapplied branch changes to BaseEntity.Skin
2 Years Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
2 Years Ago
- Bradley: Don't target players who are in a safe zone - Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds) - Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
2 Years Ago
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2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
main -> experimental
2 Years Ago
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2 Years Ago
Fixed spot lights in 6point lighting
2 Years Ago
Fully fixed the banding issues on 6P
2 Years Ago
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2 Years Ago
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2 Years Ago
updated the prefab for the quarry deployable
2 Years Ago
Added particle rotation support to 6point lighting (via TC1.x)
2 Years Ago
▅▍▇█▄ ▄ ▋▅▅▇▅▋▆ ▌▌█▆▄▉ ▇▊▉▊ ▇▇▄▄ ▊▍▇▄▇▉▆ ▍█ ▍▋▄██▋ ▆ ▍▉ ▄▍▄▋▌▄▅ █▄▉▊ ▆▄ ▅▍▍ ▅▆▋▇ ▋▆▄▍▇ ▉▉ ▄▅▍▍▇▋▋▇▅.▄▌▄▇/▍▍█▊▇▅/▌ ! ▊▄█▇██ ▉▌▌▌ ▄▇▇▉ ▄▇▅▊▆▉ ▇▌▌▍▆▅██▌ ▋█▊▆ ▊▍▄▊▊█ ▌▅▍▉▇▍ ▉▋▋▌ ▊▇ ▍▄▊▉ ▋▅▉▄▇ ▄▅▍▄▇█.
2 Years Ago
Added LOD5 to the quarry deployable
2 Years Ago
▉▄▆▌▊ █ ▇▊▋▆▍█▆ ▇▋▉▄▆▉ ▆▆▌▅ ▆▄▅▉ ▋▄▍▍▉▇▅ ▌▇ █▋▉▋▅▌ ▉ ▉▍ ▇▌▍██▊▋ ▆█▍▋ ▍▄ ▌▉▍ ▊▉▌▇ ▇▄▄██ ▅▇ ▋▋▄▇▆▉▆▊▆.▉▇▊▆/▅▇▌▅▄█/█ ! ▍▍▌█▇▋ ▆▊▆▋ ▉▄▆▇ ▄▉▇▊█▇ ▋▅▇█▇▌▉▅▄ ▆▍▇▍ ▊▇▋▍▉▄ ▉▇▊▇█▍ ▆▇▌▄ ▌█ █▊▄▊ ▋▉█▅█ ▅▄▊▄▌▅.
2 Years Ago
Swizzled R/G on Positive
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Debug 6P setup
2 Years Ago
▋▄▇▆▄▉▋▄ ▊▄█▅+ ▉█▌▍▌▊▄ ▊▍▊▆ ▇▇ ▅▌▆.▇▆▊▄█▋▍▉▇▅▉▅▄▅ (▌▊▄█▅▋▋ ▅▋▅)
2 Years Ago
main -> experimental
2 Years Ago
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2 Years Ago
merge from elevator_improvements
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
▄▍█▋▌█▊▉▋█ ▆▊▋▌▍ ▉▍▇▌▍▄▍▄▌▊ ▊▌▌█ ▊▄ ▆▊▉█▆▉▇ ▇▅ ▊▆▋▌▇ ▆▋▊ ▅▆ ▍▍▌▉▅▅.▍▊▄▅▉▋▅▅▇▍▍▆▇▊▄▉▍ ▋▆▌▅▆▉ (█▍▆▋▅▋▅ █▅)
2 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
2 Years Ago
main -> experimental/release
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Subtracting 81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
2 Years Ago
main -> release
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> experimental
2 Years Ago
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
2 Years Ago
Backups - scenes, animations and assets
2 Years Ago
Merge Main -> RagdollRewrite
2 Years Ago
Another iteration of 6P files.
2 Years Ago
Further tests. Scene test setup.