199,319 Commits over 4,140 Days - 2.01cph!

2 Years Ago
merge from save235 (Staging wipe)
2 Years Ago
merge from main
2 Years Ago
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
2 Years Ago
Increased rotation range a little more
2 Years Ago
Increased turret rotation range
2 Years Ago
Fixed gunner overlay staying open in a couple of situations
2 Years Ago
Removed obsolete comment
2 Years Ago
Minicopter class. Allows the population setting to still be called minicopter.population
2 Years Ago
Changed every network id & item uid from uint to long
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
2 Years Ago
Fixed ores counting as produced & smelted products counting as consumed
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Made the attack heli gunner cam a bit brighter
2 Years Ago
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
2 Years Ago
Fixed unassigned preintegrated fresnel FGD lookup table
2 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
2 Years Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
2 Years Ago
New roof variants for the portacabin buildings
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Make sure we always have full anisotropic texturing in editor, when not playing
2 Years Ago
Organizing, naming, nuking
2 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
2 Years Ago
Prefab backup
2 Years Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
2 Years Ago
save++ network++
2 Years Ago
main -> save235
2 Years Ago
bit more
2 Years Ago
Moved placement ghost functionality to its own class
2 Years Ago
wip
2 Years Ago
Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
2 Years Ago
merge from main
2 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
2 Years Ago
Weapon placement rotation is no longer a clientvar
2 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
2 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
2 Years Ago
Parameter tweaks, fixed issue with raycasting
2 Years Ago
codegen
2 Years Ago
merge from main
2 Years Ago
More gunner UI improvements
2 Years Ago
Show key control guide in the gunner UI
2 Years Ago
Use no gravity on heli rockets, so that they fly straight to target
2 Years Ago
Smaller crosshair shows where rockets are aiming
2 Years Ago
UI indicates when rockets are reloading
2 Years Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
2 Years Ago
Lighting tweaks WIP & related mats & post profile.
2 Years Ago
Add ingredients to item definitions
2 Years Ago
Fixed everything related to indirect specular + removed more useless legacy code
2 Years Ago
merge from wildspawn