126,252 Commits over 4,171 Days - 1.26cph!
▅▍▇█▄ ▄ ▋▅▅▇▅▋▆ ▌▌█▆▄▉ ▇▊▉▊ ▇▇▄▄ ▊▍▇▄▇▉▆ ▍█ ▍▋▄██▋
▆ ▍▉ ▄▍▄▋▌▄▅ █▄▉▊ ▆▄ ▅▍▍ ▅▆▋▇ ▋▆▄▍▇ ▉▉ ▄▅▍▍▇▋▋▇▅.▄▌▄▇/▍▍█▊▇▅/▌
! ▊▄█▇██ ▉▌▌▌ ▄▇▇▉ ▄▇▅▊▆▉ ▇▌▌▍▆▅██▌ ▋█▊▆ ▊▍▄▊▊█ ▌▅▍▉▇▍
▉▋▋▌ ▊▇ ▍▄▊▉ ▋▅▉▄▇ ▄▅▍▄▇█.
Added LOD5 to the quarry deployable
▉▄▆▌▊ █ ▇▊▋▆▍█▆ ▇▋▉▄▆▉ ▆▆▌▅ ▆▄▅▉ ▋▄▍▍▉▇▅ ▌▇ █▋▉▋▅▌
▉ ▉▍ ▇▌▍██▊▋ ▆█▍▋ ▍▄ ▌▉▍ ▊▉▌▇ ▇▄▄██ ▅▇ ▋▋▄▇▆▉▆▊▆.▉▇▊▆/▅▇▌▅▄█/█
! ▍▍▌█▇▋ ▆▊▆▋ ▉▄▆▇ ▄▉▇▊█▇ ▋▅▇█▇▌▉▅▄ ▆▍▇▍ ▊▇▋▍▉▄ ▉▇▊▇█▍
▆▇▌▄ ▌█ █▊▄▊ ▋▉█▅█ ▅▄▊▄▌▅.
█▊▊▅▄ █▌▊▋ ▇▄▅▋▅▅▉▊▆_▆▅▅▌▋█▆▍▊▌▌█▍█
▋▄▇▆▄▉▋▄ ▊▄█▅+ ▉█▌▍▌▊▄ ▊▍▊▆ ▇▇ ▅▌▆.▇▆▊▄█▋▍▉▇▅▉▅▄▅ (▌▊▄█▅▋▋ ▅▋▅)
▅▅▆▉▊ ▍█▉▆ ▍▅▌█▍▋▄▊▌▍█▉▍▋▆▄▆
merge from elevator_improvements
merge from nuclear_missile_silo
▄▍█▋▌█▊▉▋█ ▆▊▋▌▍ ▉▍▇▌▍▄▍▄▌▊ ▊▌▌█ ▊▄ ▆▊▉█▆▉▇ ▇▅ ▊▆▋▌▇ ▆▋▊ ▅▆ ▍▍▌▉▅▅.▍▊▄▅▉▋▅▅▇▍▍▆▇▊▄▉▍ ▋▆▌▅▆▉ (█▍▆▋▅▋▅ █▅)
Taller terrain triggers near the chute hatch as a potential fix for terrain violation
Scene2prefab
merge from building_skins_3
Subtracting
81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
Merge Main -> RagdollRewrite
Another iteration of 6P files.
Further tests. Scene test setup.
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
Texture density changes for debugging orientation
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
Debug setup for 6P shader
Added optional Wind layer to "Rust/Standard"
First smoke puff using 6point (test)
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
Update Steamworks API to v1.57
Added colliders to the diesel engine
█▊ ▆▆▋▊▊ ▍▋▇▅█▄▇ - ▊▍▇▍▉▍▉ ▍▋▋▌▅▋▉ ▍▅▍▇▍, ▇▇▅ ▍▍▄▇▄▉▋
reverting legacy system changes
Fixed a collider that was causing glitchy movement
Replaced elevator sign on floor -2 with an exit sign
Scene2prefab
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
Added double sided normal option for "Rust/Standard"
Updating the rest of the required shader passes
Cherry picked
81879 (multi-light 6point)
Added multi-light and transmission support to 6-point lit particle shader
Added macro calls to relevant shaders.
Disabled mesh compression on some NMS meshes that still had it
Another attempt at fixing a show bug naer the computer room
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
Fix analytics serialization error when object is serialized as a field
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged