193,051 Commits over 4,049 Days - 1.99cph!
Backup in case this is dumb
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
Scene backup/south tunnel
Fixes and tidy up. Added keywords for some quality settings.
ConsoleSystem camphysicalfocallength default fix
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
Consolidated locomotive light LODs into the main LODGroup
Set up the Locomotive lights to match Petur's spec:
- Main white headlights (controlled with the headlight key)
- Small white lights on the side of the train that's heading towards you
- Small red lights on the side of the train that's heading away
- Small green lights if the train is stationary
Move clearugcentity to global namespace
Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
GameUI/MenuUI changes that Unity wants to do
Parse map metadata from the nexus
Automatically show details for the zone in view on the nexus map
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser)
Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
Adjusted vacuum height on the loot wagon
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
Train unloading vacuum now stretches to different depths depending on the wagon type
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
Unloadable wagon bits and pieces
Merge from trainyard_update
Tunnel progress & related files.
Updated launch site lighting / added light switches
Fixed a few materials
Changed some environment volumes to brighter ones
Consolidated blur, wiggle, line into one pass. Fixed some masking issues and better line generation.
Added collider materials to wire fence prefabs
Replaced obstructed static chairs at Launch Site to non-mountable versions
Junkard S2P. Replaced a few static road signs to spawnable versions.
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
Add server.listtoolcupboards
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
Added missing collider materials to a few prefabs
Re-applied previous month fixes from
71256 (duplicate branch)
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
Modified the GetPercentFull fix from 72,345
Merge Main - Trainyard Update
subtracting async_loading - client crash investigation
Update import settings for libsqlite3.so to include Linux
Cache CUI Textures & destroy on disconnect