193,021 Commits over 4,049 Days - 1.99cph!
Update entity cleanup finder to identiify NPC's with unneeded components
Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
Enable GPU instancing on keypad lock materials
More aggressively LOD keypad visuals
Fix nexus map not covering the screen when zoomed out on ultrawide
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Better rendering of transparent maps
Remove the hack to fade out the borders
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy
mission providers now have a map marker
Fix vehicle_sensivitiy typo & update phrases
Set status of loot panel if oven is on, fix loot panel controls
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Light switch tweaks in the gas station and supermarket
Material tweaks
optimised some 3p reload anims
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
switched other states to use path nav.
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
cached path following fixes and tweaks
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
merge from hapis_conversion
Further ore spawn rate tweaks.
Updated airfield light switch setup
Updated some shadow proxies with higher quality LODs to fix shadow issues
Updated some materials
Remove OnFireOutput hook, it will never work 100% correctly
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now
Removed sockets from SaddleTest
Server.statbackup will now only record mission completes/fails
Camera info readout now shows "Blur=off" if dof is disabled
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
Fix transfer using zone keys as if they are case sensitive
Fix vehicles not disabling transfer protection immediately when they have no driver
Adjust nexus map margin size depending on map size and render scale
Multiply the map alpha on the margin so it always fades out across the margin
Require a subject line and message when submitting offensive content reports
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
Replace HasFlag(Protected) with IsTransferProtected()
Fix NRE spam when running client+server and a NexusIsland spawns
Fixed player culling issue
Fixed traincars.population null entry
Better warning when SpawnPopulation contains a null entry
Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
Lighthouse lightswitch and material tweaks
Hooked up routine to blur the meniscus line.