193,021 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
3 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
3 Years Ago
Merge from main
3 Years Ago
Merge from nexus
3 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
3 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy
3 Years Ago
mission providers now have a map marker
3 Years Ago
Fix vehicle_sensivitiy typo & update phrases
3 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
3 Years Ago
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3 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
3 Years Ago
optimised some 3p reload anims
3 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
3 Years Ago
switched other states to use path nav.
3 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
3 Years Ago
cached path following fixes and tweaks
3 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
3 Years Ago
merge from hapis_conversion
3 Years Ago
Further ore spawn rate tweaks.
3 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
3 Years Ago
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3 Years Ago
Remove OnFireOutput hook, it will never work 100% correctly
3 Years Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
3 Years Ago
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3 Years Ago
merge fix
3 Years Ago
merge from main
3 Years Ago
network++
3 Years Ago
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3 Years Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
3 Years Ago
Server.statbackup will now only record mission completes/fails
3 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
3 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
3 Years Ago
Fix transfer using zone keys as if they are case sensitive
3 Years Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
3 Years Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
3 Years Ago
Require a subject line and message when submitting offensive content reports
3 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
3 Years Ago
Replace HasFlag(Protected) with IsTransferProtected()
3 Years Ago
Fix NRE spam when running client+server and a NexusIsland spawns
3 Years Ago
Fixed player culling issue
3 Years Ago
gunshot tweaks
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Merge from async_loading
3 Years Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
3 Years Ago
Lighthouse lightswitch and material tweaks
3 Years Ago
Hooked up routine to blur the meniscus line.