140,465 Commits over 4,352 Days - 1.34cph!

2 Years Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
2 Years Ago
Fixed easter egg hunt missing phrases
2 Years Ago
progress
2 Years Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
2 Years Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
2 Years Ago
phrases
2 Years Ago
Fixed issue preventing harbor 2 from being considered as a docking point
2 Years Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
2 Years Ago
Bump .exe version
2 Years Ago
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2 Years Ago
Modified shader to be more explicit about render paths
2 Years Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
2 Years Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
2 Years Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
2 Years Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
2 Years Ago
player update. setting up p17 weapon
2 Years Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
2 Years Ago
Disabled snapping when in a building blocked zone
2 Years Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
2 Years Ago
Added more speed tree test data
2 Years Ago
adding speedtree test assets
2 Years Ago
Merged from main
2 Years Ago
Subtracting 94522
2 Years Ago
Missed files
2 Years Ago
Added speedtree files
2 Years Ago
Deleted and moved files
2 Years Ago
Further work on speed tree
2 Years Ago
Fix hover loot not working from backpack -> vending machine
2 Years Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
2 Years Ago
Fix backpack UI staying active on screen after backpack is closed
2 Years Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
2 Years Ago
oilrigs S2P
2 Years Ago
merge from main
2 Years Ago
Slowed down ship turning
2 Years Ago
Reposed Burlap Shoes to match updated player rig
2 Years Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
2 Years Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
2 Years Ago
Snow effect mat config, specified mask for volumes
2 Years Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
2 Years Ago
edited minigun viewmodel anims
2 Years Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
2 Years Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
2 Years Ago
trainyard S2P
2 Years Ago
fixed the collector bucket in trasinyard having an offset
2 Years Ago
Randomise between take cover and combat states when spawning scientists
2 Years Ago
S2P all
2 Years Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
2 Years Ago
Disable log spam for proximity manager
2 Years Ago
Harbor_1 curve adjustments
2 Years Ago
Remove storage code. Only run stabilisation while bike is awake.