198,950 Commits over 4,140 Days - 2.00cph!

3 Years Ago
Updated shadow gen to recognize foliage and others
3 Years Ago
Fix directional scroll
3 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
3 Years Ago
WIP better directional display when in TC range on pipes
3 Years Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
3 Years Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
3 Years Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
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3 Years Ago
Prop Spawn effect doesn't break other RenderOverrides
3 Years Ago
Clean up game .vpc scripts Folder placement fixes Added Panel:SetTextSelectionColors for RichText panels Also made Panel:SelectAll/SelectNone/CutSelected/CopySelected work on RichText Also rearranged panel-specific functions to be closer together (should probably be separate file) Do not reset lua_error_url to empty string anymore
3 Years Ago
Fix for light proj params shader const not being updated when shadows are off
3 Years Ago
Merged the geometry of room modules
3 Years Ago
Create README.md
3 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
3 Years Ago
placement test wip
3 Years Ago
Default scr_centertime to 5 Fixed certain old addons failing to extract with steamworks.DownloadUGC Should also improve memory usage during extraction. Fixed a crash on malformed maps to do with overlays on displacements remove .md from LFS Update TTT Language files Remove non existent arguments from SetNWInt
3 Years Ago
Improved stability
3 Years Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
3 Years Ago
- Only log client performance when in server - Reuse lists
3 Years Ago
Finished procedural bunker dressing
3 Years Ago
wip/tests
3 Years Ago
baseline furnace balance pass
3 Years Ago
fixed/improved electric furnace bounds, volumes, collider
3 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
3 Years Ago
Merge from main
3 Years Ago
Full game manifest update
3 Years Ago
Merge from industrial
3 Years Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
3 Years Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
3 Years Ago
Better fix for the splitter > crafter blueprint scenario
3 Years Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
3 Years Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
3 Years Ago
Backups
3 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
3 Years Ago
Can rotate the combiner and splitter
3 Years Ago
Test physics cube updates
3 Years Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
3 Years Ago
Enable Ragdoll layer parenting on trains
3 Years Ago
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3 Years Ago
Better ease in/out on the item icons on the conveyor screen
3 Years Ago
Merge from industrial
3 Years Ago
Combiner, splitter deployment volume tweaks
3 Years Ago
Added a few basic network-synced physics entity cubes for my testing
3 Years Ago
Fixed first output slot of large furnace not getting detected by conveyor
3 Years Ago
Fixed not being able to place items in the first input slot of the electric furnace
3 Years Ago
Can no longer clip the conveyor through an already placed wall
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour