193,069 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
3 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
3 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
3 Years Ago
More collision damage tuning
3 Years Ago
Fixed locomotives just annihilating wagons even at reasonably moderate collision speeds
3 Years Ago
Fixed errors from RefreshMovementLightVisuals with WorkCarts
3 Years Ago
Instead of using the ItemDefinition from the unloadable wagon loot list directly, use its itemID to get the item from the ItemManager. Fixes NRE on itemMods when creating the item, which was caused by the fact that the version of the ItemDefinition directly from the list was never initialized. Curiously, it was initialised in the editor, so this bug only showed up in builds.
3 Years Ago
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3 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
3 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
3 Years Ago
Enabled read/write on all coaling tower colliders
3 Years Ago
animated camera rig source
3 Years Ago
scripts
3 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
3 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
3 Years Ago
Various tunnel fixes/polish
3 Years Ago
Added light switches to the trainyard Scene2prefab
3 Years Ago
Lighting iteration & terrain/underground volumes
3 Years Ago
Added ability to pause the ocean simulation at a specific time.
3 Years Ago
Loot spawns for new tunnels.
3 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
3 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
3 Years Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
3 Years Ago
Fixed crashes when an entity has negative skin value
3 Years Ago
Adding cave_procedural_entrance_c variation
3 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
3 Years Ago
Narrowed the coaling tower's unloading bounds
3 Years Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
3 Years Ago
Moved CurThrottleSetting back to TrainEngine
3 Years Ago
Prematurely end shunting if a player in any connected train engine applies throttle
3 Years Ago
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3 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
3 Years Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
3 Years Ago
New shunting system, should be more reliable
3 Years Ago
Swapped a few more chairs at launch site to non-mountable versions.
3 Years Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
3 Years Ago
Fixed loot index not being set when loading unloadable wagons from save
3 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
3 Years Ago
Different Aux2 testing content
3 Years Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
3 Years Ago
Merge from contact_reporting (contacts screen layout update)
3 Years Ago
Update localization, fix button sizing
3 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
3 Years Ago
Finalized tunnels sans reverb/dimming volumes.
3 Years Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
3 Years Ago
Splatting & lighting around second tunnel
3 Years Ago
S2P Trainyard
3 Years Ago
baseline