143,647 Commits over 4,413 Days - 1.36cph!

1 Year Ago
merge from main
1 Year Ago
unhinged changes not going to main
1 Year Ago
Merged wire-culling into wiretool_fixes2
1 Year Ago
Fixed colored wires reverted to default color when clearing one of their segments
1 Year Ago
Cleaned up and refactored wiretool color pie menu
1 Year Ago
Update arctic suit prefab
1 Year Ago
Changed semantic slots, added UV debug mode
1 Year Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
1 Year Ago
Updated wind frequencies Fixed transmission problem
1 Year Ago
subtracting 96120 Workshop Normal Map Fix
1 Year Ago
blunderbus viewmodel set up
1 Year Ago
Merge main
1 Year Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
1 Year Ago
Fixed speedtree shader bsdf settings
1 Year Ago
Fixed off alignment
1 Year Ago
Ensure cargoships docking path for harbor 2 is properly centered
1 Year Ago
Adding texture vis tools
1 Year Ago
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1 Year Ago
Prevent heli from trying to crash at underwater labs
1 Year Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
adding more test trees
2 Years Ago
Merge
2 Years Ago
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2 Years Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
2 Years Ago
merge from fix_recycler_scrap_remainder
2 Years Ago
merge from junkyard_crane_col_fix
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Reduced external wall placement to 1.5 seconds, down from 3
2 Years Ago
bike lods
2 Years Ago
merge from fix_compressed_modded_tag
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
merge from gunaudiofixes
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
2 Years Ago
Merge from handcuffs
2 Years Ago
Merge from main
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.
2 Years Ago
Hacking laptop interface improvements
2 Years Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Years Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Years Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Years Ago
Edit pedal bike gears
2 Years Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Years Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
2 Years Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
2 Years Ago
Spacing tweaks
2 Years Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible