143,647 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Pedal bike mass, suspension, power, handling setup
2 Years Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
2 Years Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Years Ago
Minor suspension edit on pedal bike
2 Years Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
2 Years Ago
Merged helicopter fixes
2 Years Ago
Removed debug stuff
2 Years Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Years Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
2 Years Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Years Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
2 Years Ago
Tweaked wooden shop front door controller socket position
2 Years Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Years Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
2 Years Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Years Ago
Fixed high wooden gate and both hatches double door controller deployement
2 Years Ago
Better underwater distance benchmark prefab.
2 Years Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Years Ago
Merge from main
2 Years Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
2 Years Ago
Ensure some space is allocated for collisions prior to the death spinout
2 Years Ago
Added convar to disable monument crashing
2 Years Ago
Ensured monuments that have default tier don't slip through the cracks
2 Years Ago
Additional check for monument type
2 Years Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
2 Years Ago
Fixed wobbly pedal bike wheels, adjusted suspension
2 Years Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
2 Years Ago
Creeping tree wind test prefab and material
2 Years Ago
Update to tree scene
2 Years Ago
Fix NRE when clicking on the action button for heroes linking to the item store
2 Years Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
2 Years Ago
Changes to 'wind quality'
2 Years Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
2 Years Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
2 Years Ago
merge from main -> fix_compressed_modded_tag
2 Years Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
2 Years Ago
merge from underwater_fog
2 Years Ago
Sorted phrases after main merge
2 Years Ago
holosight missing file
2 Years Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
2 Years Ago
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2 Years Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
2 Years Ago
merge from main
2 Years Ago
fix one more case where audiosource spread could be end up being set incorrectly
2 Years Ago
2 Years Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
2 Years Ago
holosight about 15% thicker and a bit more rounded
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
S2P again