202,017 Commits over 4,171 Days - 2.02cph!
added animations for holding the flare while its lit
Added vertex occlusion (vaalpha) control to core/foliage
added shield blocking to the rusty_sword viewmodel
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
fixed missile FX particle glitch
Warrens & other older stuff.
▅█▆▊▄ █▇▋▍ ▇▋▍ ▊▉ ▆▊▇▇ ▉▆▋▄ ▋▇▆▆
Added core/generic SRM packing variant
Fixed culling frame delay in fov changes
Dungeon LOD & collider stuff
Backup in case this plugin fucks everything up.
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
More work on ai behaviour.
CraftItemProcessSettings now has a list of valid items.
CraftableParameters no longer has a required building.
Hide GUI info text and timers when there's no local player
Assign character to networkuser correctly on connecting clients
Connection not required to set up new users, allowing for bots
New group coherence consideration
Added group coherence as a consideration on Breeding module
Fixed PregnancyInfo accessor not being assigned (now gets the info from data)
Filled in text templates for pregnancy notifications
Added a "make_pregnant" console command
Working on bot player stuff
Reproduction debug panel
Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy
Fixed notification text on birth
Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
Reproduction save/load stuff
Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel