201,140 Commits over 4,171 Days - 2.01cph!
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Fixed hapis lake materials
Fixed the bot AI warnings. Just gotta work out why they don't punch.
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Snow pines / removed green vertex color from trunks
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Added windx manager global scale controls for testing; editor-only
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Fixed terrain anchors on prefab rock formations
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Changed ground texture inside deciduous forests to grass
update league entry for long text
added static method for standard text ellispis
Added deciduous forests around lakes
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
Fixed missing material from Hapis rivers and lakes
Fixed natural bridge being on the wrong layer
Fixed Crafting loading NRE
Cleanup for destroying entities with children
update unit card layout
fixed alpha not lerping properly
Bot punches properly now. Need to test cops.
Get cops putting their guns away like they should
Prevent issues with character destroy on quit.
`--disable-features=TouchpadAndWheelScrollLatching,AsyncWheelEvents`
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Include more data in the checksum now that the mismatch should be fixed
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Scientists have a slightly wider range of motion when mounted.
Loot tables.
Cleanup.
Scene.
update mod inventory, WIP drag and drop
ch47 altitude management and steering overhaul
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
Scene.
Reverted wrong terrain shore wetness settings.
Clutter rocks aren't so annoying to traverse.
Various scene/spawns.
Shore wetness improvements.
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them