200,041 Commits over 4,140 Days - 2.01cph!

7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
Cash gets added to safe every 5 seconds
7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Light edit
7 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
7 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
7 Years Ago
Gang building signs now work on clients (not just listen server)
7 Years Ago
Added some really basic lighting to external gang signs
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Target/Contextual role assignment UI boilerplate Building ownership assignment UI improvements
7 Years Ago
Fixed UI icon color
7 Years Ago
Gang map icons always show on map, even when there are no gang members
7 Years Ago
UI
7 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
7 Years Ago
UI prefabs
7 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
7 Years Ago
Parenting the safe to the gang HQ lets things come through in the correct order
7 Years Ago
Modified the old static gang list to work on listen servers with the new networking system. Fixes nav arrows not working in listen mode
7 Years Ago
Got score working again. Moving the angHQ script earlier broke it
7 Years Ago
Doll should be associated with the gang house it's dropped in, not the player's gang who dropped it!
7 Years Ago
Units no longer clear combat target when target is outside of aggro range, only when they can't be perceived (fixes BEF-282). Added option to skip a behaviour chain element if it fails (needs a bit more testing). Target filtering data for cooking on spit.
7 Years Ago
Doll destroy NRE, clearing safes after every round
7 Years Ago
Merge from main
7 Years Ago
Handling dropping carried item on death
7 Years Ago
Nametags for all players Removed old nametags
7 Years Ago
electric wiring modular kit meshes/prefabs
7 Years Ago
Merge from main
7 Years Ago
More cars
7 Years Ago
Cherry picked water3 changesets from bandit_town
7 Years Ago
dirtied up fusebox
7 Years Ago
Added Half Life Source CLASS_ enums
7 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
7 Years Ago
Dredge LODs and vertex color update
7 Years Ago
More UI tweaks, no longer setting time at the start of each round
7 Years Ago
Attempt to optimize navmesh carving with respect to building.
7 Years Ago
Fixed NRE when removing comments in the AI Designer. Fixed comment nodes not being removed from the module. Eating on stick AI moved into the Food goal instead of competing with it. Various AI other data tidy up and tweaks.
7 Years Ago
Added a better description etc. for the game mode
7 Years Ago
ui
7 Years Ago
Rework Hapis MT progress
7 Years Ago
Bandit town dredge update
7 Years Ago
Added swamps to procedural map, added ocean
7 Years Ago
Wooden cabin material update
7 Years Ago
Sign lighting edit
7 Years Ago
Don't show nav arrow when close to target (basically when in gang building)
7 Years Ago
Fixed a glitch in ceiling light UVs
7 Years Ago
Cleanup
7 Years Ago
HH mode requires at least two players to start